Surround or Eyefinity Support
#1
Posted November 20 2012 - 12:39 PM
It's a simple adjustment in vertical FOV with resolution changes, and maybe some UI position conditionals. I can't imagine it would take more than a couple hours to implement and test, at most.
For a game like this it feels like something that would be assumed as a feature.
#2
Posted November 20 2012 - 05:18 PM
But at this point, I don't thing they will add it.
#3
Posted November 20 2012 - 06:48 PM
#5
Posted November 20 2012 - 09:37 PM
http://imgur.com/a/EvQz6
#6
Posted November 21 2012 - 06:52 PM
The game is just zoomed in caus the FOV is too low, even at 100.
From WSGF fov calculator;
Total Resolution = 5760 by 1080 Pixels
Surround aspect ratio = 16 : 3 or 5.333333
Individual monitor aspect ratio = 16 : 9 or 1.777778
Horizontal FOV = 151.93
Vertical FOV = 73.74
We don't ask for such a high horizontal fov, but 100 is way too low.
#7
Posted November 22 2012 - 02:46 AM
We need free access to the FOV perhaps via the console (which has been disabled!__) in order to provide informed feedback on what works and what does not. For now the what does NOT work is a maximum of 90° FOV. I am guessing around 120 - 130 will be required to be closer but we need to be able to test this and give feedback.
#8
Posted November 22 2012 - 09:45 AM
http://www.wsgf.org/...=21811&start=10
"Detects and applies multi-monitor resolution fine, but World FOV and cockpit FOV are vert-.
Opening HawkenEngine.ini and changing the line "AspectRatioAxisConstraint=AspectRatio_MaintainXFOV" to "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV" fixed the external world view, but the cockpit view remains untouched and unusable. So close, yet so far."
Edited by Therris, November 22 2012 - 10:05 AM.
#9
Posted November 22 2012 - 11:17 AM
#10
Posted November 22 2012 - 05:57 PM
Therris, on November 22 2012 - 09:45 AM, said:
http://www.wsgf.org/...=21811&start=10
"Detects and applies multi-monitor resolution fine, but World FOV and cockpit FOV are vert-.
Opening HawkenEngine.ini and changing the line "AspectRatioAxisConstraint=AspectRatio_MaintainXFOV" to "AspectRatioAxisConstraint=AspectRatio_MaintainYFOV" fixed the external world view, but the cockpit view remains untouched and unusable. So close, yet so far."
I was already aware of the vert- fov problem. Same as UT3.
Edited by Zolthar, November 22 2012 - 05:59 PM.
#11
Posted November 22 2012 - 07:07 PM
NOT proper widescreen gaming support. PLEASE fix it, Devs!
(Seriously, have been mentioning this as a problem since A2! Needs to be horiz+, not vert- mode as it is now, and actually provide a proper wider FOV given the super-panoramic 48:9 (or thereabouts) display. Come ON, you're already building the full cockpit view for Oculus Rift users. It can't be THAT much harder to actually do surround gaming right!)
Edited by Talesin, November 22 2012 - 07:11 PM.
Devs, PLEASE ensure proper Eyefinity support!
#12
Posted November 22 2012 - 10:10 PM
ArnieF4440, on November 03 2012 - 08:09 PM, said:
- Changing FOV:
My GamesHawkenHawkenGameConfigHawkenGame.ini
[HawkenGame.R_PlayerController_Base]
FOV_Override=[your fov here]
Edited by ArnieF4440, November 22 2012 - 10:10 PM.
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#13
Posted November 26 2012 - 03:11 PM
Bumping, as I very rarely do, but I feel this is an important thing to get fixed before release, or it will just be ignored FOREVER, as with many other games that have it 'on the bug-tracker'. Devs, PLEASE actually FIX this to work properly in widescreen! Going 'meh, it doesn't crash and **** itself' isn't proper ultra-widescreen support!
Devs, PLEASE ensure proper Eyefinity support!
#14
Posted November 26 2012 - 05:12 PM
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
#15
Posted November 26 2012 - 05:59 PM
#16
Posted November 27 2012 - 01:35 AM
Edited by ShadowSkulkerer, November 27 2012 - 01:36 AM.
#17
Posted November 27 2012 - 12:46 PM
Edited by ThunderLicker, November 27 2012 - 12:46 PM.
#18
Posted November 27 2012 - 05:53 PM
ShadowSkulkerer, on November 27 2012 - 01:35 AM, said:
Read about it. It's nice, but crazy expensive, and extremely hard on your VGAs as they need to work for 3x the normal resolution. And not all the games work that way.
#19
Posted November 27 2012 - 06:13 PM
I can't make promises of when this will be fixed, but it will be.
#20
Posted November 27 2012 - 06:20 PM
SUPPPORT_ARE_TROOPS, on November 27 2012 - 06:13 PM, said:
I can't make promises of when this will be fixed, but it will be.
My two out of my three 27 inch monitors thank you in advance, as they sit unused right now, am currently forcing Hawken to the middle screen in a lower res.
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