SUPPPORT_ARE_TROOPS, on November 27 2012 - 06:13 PM, said:
I can't make promises of when this will be fixed, but it will be.
Also, three 1920x1080 monitors aren't all that expensive.. $150 a pop for decent ones, plus another $150-250 or so for a workable AMD Eyefinity card, and $30x2 for a pair of active mini-DP->HDMI(or DVI) adapters. So about $800 all said and done, assuming you don't already have an Eyefinity card, and have to buy three monitors (instead of just two more of your current make/model).
Totally worth it, by the way. Completely. The awesome/usefulness of a second monitor_ It just gets better with a third. As it is, I have my main project/game/whatever maximized on my main monitor, browser and secondary reference materials on the second, and all of my IMs, chat windows and background feeds on the third instead of squished together and fighting for screen space on the secondary, and possibly popping up over something I needed to read if I get a message while working.
Again, pretty much all that needs to happen to fix this is to move from determining FOV from the horizontal to the vertical axis. And of course mapping out the rest of the cockpit, but... c'mon. That's already being done for the Rift, right_ Right.
Edited by Talesin, November 27 2012 - 11:05 PM.