Thank you Devs for tackling "balance".
#1
Posted November 20 2012 - 12:52 PM
So a big thanks for actually tackling this balance issue. +1 for effort and good intentions on your Score Card Meteor and Hawken Dev Team!
#2
Posted November 20 2012 - 01:32 PM
ASUS G73 Laptop on to a 36" HDTV | Intel i7 Q720 Quad-Core CPU | ATI Mobility HD5870 GPU | 8GB RAM
#3
Posted November 20 2012 - 01:44 PM
Oh yay. I get 1% less heat (after dumping 3 points) or +0.9% armor. That's a whopping 6 hitpoints! Woo! Go me!
Yes I understand that these buffs can't be too strong because it'd make the gap between new players and maxed out ones way too big, etc etc.
However, too weak bonuses and you make me wonder why I should bother leveling up.
At least in CBE2 you could actually feel the difference of most of the optimizations, but now it seems they were nerfed into the ground.
What's the incentive to level up for maybe 1 to 2% better overall performance_ It's certainly making it less appealing to spend money on XP boosters
#4
Posted November 20 2012 - 01:47 PM
edit: When you start combining all of the optimizations together they can tip the balance of your fighting style in subtle ways. Learning how those work is one of the things that makes this game awesome.
Edited by GunsnButter, November 20 2012 - 01:48 PM.
#5
Posted November 20 2012 - 01:57 PM
Entity, on November 20 2012 - 01:44 PM, said:
Oh yay. I get 1% less heat (after dumping 3 points) or +0.9% armor. That's a whopping 6 hitpoints! Woo! Go me!
Yes I understand that these buffs can't be too strong because it'd make the gap between new players and maxed out ones way too big, etc etc.
However, too weak bonuses and you make me wonder why I should bother leveling up.
At least in CBE2 you could actually feel the difference of most of the optimizations, but now it seems they were nerfed into the ground.
What's the incentive to level up for maybe 1 to 2% better overall performance_ It's certainly making it less appealing to spend money on XP boosters
This, exactly this.
Hell, right now i can't even spend my meteor credits if i wanted to.
Shop keeps telling me insufficient funds.
Not that it matters, because anything i'd buy would do as much harm as it would do good, with some items fully negating the use of others.
Not to mention the balance in the game is now utterly gone; i can try as much as i want, my sharpshooter cannot take down an Assault anymore, no matter how well i dodge and use my damage amp.
Only time i stand a chance is at extreme distance when camping.
And if i stand still too long I GET KICKED FROM THE GAME !
And let's not get started on the bands of Bruisers and Rocketeers STEAMROLLING THE GAME.
This does not bode well for this game for me, i've only played about 20 minutes and already i'm so few up with this current system that i'm contemplating asking for a refund on my Vanguard package, because this just isn't fun at all.
Edited by Dread_Lord_Pitr, November 20 2012 - 01:59 PM.
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#6
Posted November 20 2012 - 02:21 PM
Thank you everyone @ Meteor and Adhesive for working to make the game balanced!
Check out my: HAWKEN MUMBLE SKIN
Check out my: HAWKEN TEAMSPEAK SKIN
Check out my: HAWKEN INI's EXPLAINED
#7
Posted November 20 2012 - 02:27 PM
Entity, on November 20 2012 - 01:44 PM, said:
Oh yay. I get 1% less heat (after dumping 3 points) or +0.9% armor. That's a whopping 6 hitpoints! Woo! Go me!
Yes I understand that these buffs can't be too strong because it'd make the gap between new players and maxed out ones way too big, etc etc.
However, too weak bonuses and you make me wonder why I should bother leveling up.
At least in CBE2 you could actually feel the difference of most of the optimizations, but now it seems they were nerfed into the ground.
What's the incentive to level up for maybe 1 to 2% better overall performance_ It's certainly making it less appealing to spend money on XP boosters
PS, no particular mech seems to be OP in the 2 hours I played. Snipers can own, bruisers can own (WOW, they fixed class c_ They are awesome now! ), scouts own too even though they are week. Oh, I'll give assault a go too, if it has the same cooldown powerup, it will still be a great mech even as a default option.
Edited by FluxX, November 20 2012 - 02:29 PM.
#8
Posted November 20 2012 - 02:30 PM
FluxX, on November 20 2012 - 02:27 PM, said:
Entity, on November 20 2012 - 01:44 PM, said:
Oh yay. I get 1% less heat (after dumping 3 points) or +0.9% armor. That's a whopping 6 hitpoints! Woo! Go me!
Yes I understand that these buffs can't be too strong because it'd make the gap between new players and maxed out ones way too big, etc etc.
However, too weak bonuses and you make me wonder why I should bother leveling up.
At least in CBE2 you could actually feel the difference of most of the optimizations, but now it seems they were nerfed into the ground.
What's the incentive to level up for maybe 1 to 2% better overall performance_ It's certainly making it less appealing to spend money on XP boosters
You call half the items fully (or almost fully) cancelling each other's perks out 'thinking straight' _
I'd call that a major design flaw.
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#9
Posted November 20 2012 - 02:32 PM
It was fun while it lasted.
#10
Posted November 20 2012 - 02:47 PM
FenixStryk, on November 20 2012 - 02:32 PM, said:
Check out my: HAWKEN MUMBLE SKIN
Check out my: HAWKEN TEAMSPEAK SKIN
Check out my: HAWKEN INI's EXPLAINED
#11
Posted November 20 2012 - 02:53 PM
We're redoing the way player progression, optimizations, and internals work. In order to avoid throwing off the balance for closed beta we reduced the effectiveness of a number of items on a temporary basis. This will be changed soon (and might even be changed during the closed beta, but I can't promise anything).
Please see this post regarding our player progression plans (about 1/2 way down): http://community.pla...-kill-the-game/
In terms of weapons, you may notice balance numbers change over the course of the closed beta; the reason we're having these beta tests is for testing things like this, so thank you for your help with all this
If you think a class is over or underpowered, let us know! We'll also be looking at a ton of data from these tests to help balance as well. Our internal tests haven't shown any one loadout or mech to be overpowered or underpowered, but we'd love to know your thoughts. Yes the mechs play slightly differently, so don't be afraid to try new things!
Thanks again!
#12
Posted November 20 2012 - 02:57 PM
Dread_Lord_Pitr, on November 20 2012 - 01:57 PM, said:
lol. really, very fun) this game is not for you.
and thank to devs. game is great.
Edited by Turic, November 20 2012 - 02:58 PM.
http://vk.com/hawken - сообщество вКонтакте [VKcom]
#13
Posted November 20 2012 - 03:00 PM
Saunders, on November 20 2012 - 02:53 PM, said:
*powers down his guns*
Okay, I'll wait for the changes then. Thanks for the explanation.
#14
Posted November 20 2012 - 03:14 PM
c0mad0r, on November 20 2012 - 02:21 PM, said:
Thank you everyone @ Meteor and Adhesive for working to make the game balanced!
this
#15
Posted November 20 2012 - 03:24 PM
Turic, on November 20 2012 - 02:57 PM, said:
Quote from http://community.pla...lug-rifle-nerf/ :
Dread_Lord_Pitr, on November 20 2012 - 02:08 PM, said:
As of my last match i got taken out 5 times by an Assault at mid range, even with my damage amp on i couldn't take them down, even though i was at full health and the Assaults were not.
So much for the game not being for me
Edited by Dread_Lord_Pitr, November 20 2012 - 03:25 PM.
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