Remarks so far
#1
Posted November 20 2012 - 02:47 PM
http://community.pla...-recharge-time/
I think the game is faster than before, and not just because my client lowered the graphical settings to medium. The mechs seems to be more agile, hovering is more effective. I played as a Sharpshooter (I miss my Civ chassis) and it feels that this class got weakened. Not just because there is a bullet trail now, but the accuracy feeled a little off from what I am used to. The new sounds and graphics are nicem but sometimes I could not decide wheter I hit someone. I know this sounds weird. I probably will get used to it.
The maps got renovated and got new names I am cool with that.
The new enemy sighted icon is way to big. I did not know there was a visibility problem with the previous solution. This just blocked the enemy for me
#2
Posted November 20 2012 - 04:23 PM
#3
Posted November 20 2012 - 04:44 PM
Houruck, on November 20 2012 - 02:47 PM, said:
I feel inclined to agree. Now, I'm sure the accuracy issue also has a lot to do with me being rusty during the gap of CBT tests, but even after toning down my mouse sensitivity (I noticed mechs turned faster and that messed with my sniping) I'm noticing something "not right" with how accuracy handles with both guns (the Slug and the Sabot).
Though, the devs have also modified the speeds of mechs, how they jump, boosting and so on. Thus, all things considered I probably haven't played enough to actually be convicted this is something IN THE GAME and not just a matter of adapting to changes.
Edited by OverWolf, November 20 2012 - 04:45 PM.
#4
Posted November 20 2012 - 05:51 PM
"God is not on the side of battalions, but on the side that shoots best"
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