What I'm talking about_ The readability and visibility of UI elements, and the design in general.
A few of the problems are clearly shown in this screenshot (the jpeg compression made some things worse, but it doesn't change the points)
Besides the problems noted in the picture, there's also these issues:
- Scrollbars. These things look bad. There's just a grey mass of stuff. It's not even immediately obvious that it's a scrollbar, never mind being able to eyeball that there's more content in the scroll (the bar is hard to see, it's not obvious what the clickable part is, etc. There's so much wrong with the scroll widget design that I could write a book about it )
- It is not clear enough that you already own an item. I would recommend adding "Owned" where the price is normally listed.
- I do not like having to mouseover tiny little bars to see basic stats like armor, speed, energy. These are pretty important. The bars are good for eyeballing relative strenghts/weaknesses sure, but when I'm considering buying a mech, having to mouseover every single mech and weapon statistic separately is a bit of a drag. Why is there no stats panel stating clearly what all the stats for it are etc.
- As an extension to the above, the weapon stats are meaningless without units. Rate of fire: 0.8. Ok cool. 0.8 seconds I guess_ Heat rate: 16.3. 16.3 what_ kittens per second_ what's max heat anyway_ etc.
- Tooltips on internals/items: Why_ There's enough room for a verbose description of the item above the stats. e.g:
Armor
Decreases all damage taken at the expense of speed.
-3% All Damage Received
-1.5m/s Movement Speed
And these are just a few of the issues with it, I could probably list a few more, but I actually want to play the game too ;P
Edited by Entity, November 20 2012 - 04:07 PM.