Ashfire908 said:
What is your publisher preference_
#21
Posted May 04 2011 - 06:27 PM
#22
Posted May 05 2011 - 12:44 AM
I'd never go with valve though. Aside from the big cut they take on every copy sold. If they are ever attacked like for example SOE right now and others in the past you'd have lost a lot more then just some records. Also i know a lot of gamers and mecha fans that still prefer to have a real hardcopy of the games they own. I especially am proud of the collection of games that i own and have collected over the years. No way you can do that if you go steam. (i know valve doesn't have to be steam but in all fearness that's the side they'll push to).
So given the long history, size, net worth and constant growth and innovation. And added to that my personal experience and experiences from other game dev's that i know that have worked for/with them i pick Sony.
edit: fergot to mention that with sony you could do as a dl and boxed. Choice is there that's important.
#23
Posted May 05 2011 - 07:42 AM
#24
Posted May 05 2011 - 08:08 AM
Like you said they may have ten folded their security. But why did they do that_ Because of what happend to SOE. If they where the ppl attacked you would have said the exact same thing but for SOE instead of valve. But in te interest of keeping this topic for what it's ment i prefer any other personal opinions to what i wrote on that direct to an pm.
As a last note i do want to say that what's been "out there" right now are mere ideas of how sony will handle their costumers after they've dealt with it. Nothing is set in stone yet and most of it is pure speculation. Also a reason why i didn't mention it before when i wrote my post. Speculation and rumors are useless. Also don't forget that there already have been many breaches in steam/valve in the past. There have been many claims from hackers but also victims of this. So don't make them look holy when all you see in a shell and not the reality inside.
#25
Posted May 05 2011 - 08:31 AM
#26
Posted May 05 2011 - 08:38 AM
Kaliops said:
Intel bought the company in '08 and cancelled the game development of project offset last year. Don't know what the original guys are up to now but they moved to a studio called Fractiv LLC if i'm right.
#27
Posted May 05 2011 - 09:21 AM
HardBaller said:
As a last note i do want to say that what's been "out there" right now are mere ideas of how sony will handle their costumers after they've dealt with it. Nothing is set in stone yet and most of it is pure speculation. Also a reason why i didn't mention it before when i wrote my post. Speculation and rumors are useless. Also don't forget that there already have been many breaches in steam/valve in the past. There have been many claims from hackers but also victims of this. So don't make them look holy when all you see in a shell and not the reality inside.
Actually there's weeks so far of how things have been handled and there doesn't seem to be any changes in that even after the UK, US and Can. have all filed class actions against them. There reply; " it was ' insert convenient hacker group who won't let us bully them' fault ". Seriously, they must not watch allot of bad cop drama's because that's just way overplayed and the proof is laughable. I'm biased because I've been playing video games and been around the biz longer then you've been alive. I've seen what SONY and the industry used to be and what they've become; large, arrogant, self involved and money grubbing. Small companies must still be oriented towards the customer, must satisfy the customer to keep them, the Internet D2D companies like steam are so competitive they have to treat the customer, at least somewhat like an individual entity and not a number with money attached to it. This is not to say the Steam is perfect in anyway, their multiplayer anti cheat system is a joke..
#28
Posted May 05 2011 - 01:54 PM
And how about the other publishers_
#29
Posted May 05 2011 - 02:36 PM
#30
Posted May 05 2011 - 03:09 PM
NAVY MARCOM said:
I considered adding them, but didn't for that reason.
Anyone second me replacing Sega with Interplay then_
#31
Posted May 05 2011 - 05:26 PM
HardBaller said:
I'd never go with valve though. Aside from the big cut they take on every copy sold. If they are ever attacked like for example SOE right now and others in the past you'd have lost a lot more then just some records. Also i know a lot of gamers and mecha fans that still prefer to have a real hardcopy of the games they own. I especially am proud of the collection of games that i own and have collected over the years. No way you can do that if you go steam. (i know valve doesn't have to be steam but in all fearness that's the side they'll push to).
I'm a game collector myself and I prefer physical copies too, but I kinda like Steam because I have most of my indie games there, these games usually only come out in digital form, so it's cool to have a place with my indie games all nice and organized with automatic updates, achievements, news and all those details. Also you can get some nice deals from the frequent Steam sales.
#32
Posted May 05 2011 - 07:15 PM
I'm not say that steam isn't good. I just don't think Valve would be good for a starting company. To many grey area where a big profit making machine like valve could screw them over.
As for interplay. I realy like them but seeing what happend to the companies that grew out of their reach (blizz, bio etc.) it scares me to think that would happen again. But in all fairness they are a great steppingstone.
#33
Posted May 05 2011 - 10:02 PM
I miss Microprose and New World computing..
One thing I just remembered, one of the first really big hit sim games was the Wing Commander series, developed by Origin and published by Origin... they did this is a much harder environment as well.. this was back when the internet was using something called mosaic and most people were on 9600k modems dialling up the local BBS to get a portal to the internet. a very non graphical internet at that. their ad work was done via print in gaming magazines, that's it. But the concept and game play was so original and good that it went, at that time, magazine viral.
Today, with the reviews that have been thrown this games way on G4 and on game sites like IGN, a few good viral you tube ads and a really HOT DEMO, I bet they could almost do everything but the actual retail end in volume themselves.
#34
Posted May 06 2011 - 02:59 AM
#35
Posted May 06 2011 - 04:00 AM
Via steam I think games are royalty free until you hit $50k so you can get going without having to pay royalties straight up. Dunno what % valve take after 50k though.
Unreal Old Friends
#36
Posted May 06 2011 - 05:09 AM
Not on the poll, but gets my vote.
#37
Posted May 06 2011 - 08:52 AM
OdysseusVA said:
Not on the poll, but gets my vote.
#38
Posted May 08 2011 - 06:22 PM
#39
Posted May 10 2011 - 06:14 AM
#40
Posted May 16 2011 - 09:38 AM
EPIC is another plausible publisher since Hawken is made from Unreal Development Kit.
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