In game Communications
#1
Posted May 02 2011 - 10:23 AM
But my main idea is for Hawken to implement what was seen in Halo 2 , those who played halo 2 will remember that , in team modes, whenever you wanted to speak to teammates you had to press a botton that would stablish team communication , and if you were killed while the team chat channel was still opened , your teammates could hear an "UGH!" dying moan effect on their mic's and you would had to wait for respawn to be able to be heard again . Hawken could use some kind of digital interference effect here, that would add up to the immersion.
Also, if you didn't press the botton, your voice would be broadcasted even to the opposing team players, but could only be heard if you were close enough to the players. The closer you were to the player who was speaking , the louder you could hear his voice.
i loved this on halo 2.
#2
Posted May 02 2011 - 10:54 AM
Jonaanarkist said:
I like this idea!
#3
Posted May 02 2011 - 02:27 PM
#4
Posted May 02 2011 - 10:48 PM
It would be especially cool because what if there's somebody doing some under the radar operating trying to keep a low profile and instead of killing off somebody in the other team just to have them cry "OH HE'S OVER THERE BY THE ORANGE BILLBOARD UNDERNEATH THE TALLEST BUILDING BY THE DUMPSTER" and then have a team magically spot you after their dead squad-mate just revealed your position.
The whole static / cut off sound effect would really add to the immersion too, even if it's just in a little way that doesn't make a massive difference.. but it's the little things that add up to make the game really shine.
I'm all for this idea.
#5
Posted May 02 2011 - 11:08 PM
Just imagine...
"Oh man, they're getting closer! Go back guys, I'm defending this spot to the last-KRACKKKK-KTSCHHHHHHHHSSSSSSSSSSSS"
This could be awesome! Maybe even a little "radio" filter so your voice sounds like it's spoken on a military radio... ahhh, the potential is endless!
#6
Posted May 03 2011 - 01:06 PM
Now I'm just remembering the SFX you can hear during the gameplay trailer when you're low of health. Yeah, that was cool as well!.
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"The difference between theory and practice is smaller in theory than it is in practice"
#7
Posted May 03 2011 - 01:50 PM
#8
Posted May 03 2011 - 03:56 PM
Flyingdebris said:
That would be cool as well.
Or maybe even a direct feed from your webcam so it would actually be you on the screen! :mrgreen:
#9
Posted May 03 2011 - 04:27 PM
That would be cool as well.
Or maybe even a direct feed from your webcam so it would actually be you on the screen! :mrgreen:[/quote]
Sounds like starfox to me it'd be cool but i believe it would be too much , imagine what would happen if 3 or more people were talking at the time. Wouldnt it cause lag in the game _
#10
Posted May 03 2011 - 04:49 PM
Jonaanarkist said:
Maybe. I have no idea :mrgreen:
Just throwing ideas around at this point ^^
#11
Posted May 03 2011 - 09:55 PM
#12
Posted May 04 2011 - 01:21 AM
Flyingdebris said:
Yeah, bad idea then.
#13
Posted May 15 2011 - 08:35 PM
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#14
Posted May 18 2011 - 12:38 PM
Webcams = No, sorry.
Observers = No comms available!.
Dead players = No comms available either!!.
Vesper has made a good point there.
Observers should be allowed or not via one Lobby setting. Most of the times, friendly games may permit observers. On the other hand, during Tournaments and/or Champion Leagues observers are a must.
Other than that, an observer with a free camera available to him = Most of the times.. cheating.
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"The difference between theory and practice is smaller in theory than it is in practice"
#15
Posted July 05 2011 - 05:35 PM
I find this Idea to be really cool and I believe the military comms idea would be sweet, like interference when your too close to a radio tower or something. Or(I guess this is the wrong topic for this but oh well) Like in place of your missiles you can have a comms disruptor and it only works when you get close to an enemy so he cant call for help.
OH!(idea) Or even hack into a dead mech and hack into their comms so you can hear the other team!
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#16
Posted July 16 2011 - 01:05 PM
I always loved the extras that devs add to in game communication, like Source games have an echo effect depending on where you are, or if you are underwater or under a heavy rain the sound becomes muffled. It adds to the immersion. This is why I don't like 3rd party VOIP software for playing games that much.
Something that SHOULD be added is the ability to configure input-output devices for voice chat properly. Many games don't get this right and the game ends up with nobody communicating at all, for example Halo 2 Vista, Bad Company 2, and many other games that don't pay attention to this aspect.
Other stuff that I like is how in for example Garry's mod when you speak your character puts his hand on his ear as if he/she was using a headset.
Maybe in Hawken you could have something like Starfox where the person who is talking appears on the screen.
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