Playing solo no longer viable_
#1
Posted November 21 2012 - 01:45 AM
This could mean a number of things: a. players have had enough time to organise themselves into teams, b. the mean level of competitiveness has increased, c. I'm attributing bad luck slash poor performance to the enemy, d. there is some balance issue I'm not seeing yet, or 2. I've suffered an aneurysm during the break between CBE2 and 3.
Alternatively, this might hint towards solo play becoming less viable going forward. Anybody else having a similar experience_
#2
Posted November 21 2012 - 01:53 AM
Roundlay, on November 21 2012 - 01:45 AM, said:
This could mean a number of things: a. players have had enough time to organise themselves into teams, b. the mean level of competitiveness has increased, c. I'm attributing bad luck slash poor performance to the enemy, d. there is some balance issue I'm not seeing yet, or 2. I've suffered an aneurysm during the break between CBE2 and 3.
Alternatively, this might hint towards solo play becoming less viable going forward. Anybody else having a similar experience_
Playing team modes, yet trying to solo_ There's also plain ol' deathmatch you know.
#3
Posted November 21 2012 - 01:56 AM
I think the problem might be remedied to some extent once bigger games start happening. At the current headcount in games, it's pretty much a 100% organized team vs a completely unorganized one. Throw more people into the mix, and their ratio of organized players to unorganized on the team as a whole isn't as threatening.
Which would allow us lone wolves to just read the atmosphere and play for the team accordingly in a feasible manner.
And there's always Deathmatch.
#4
Posted November 21 2012 - 01:56 AM
Lithium03, on November 21 2012 - 01:53 AM, said:
Indeed. I would agree with the gist of your comments, but would add that I'm not suggesting that playing team based game modes solo is ideal or optimal, but that comparatively, my experience within them has changed quite a lot.
#5
Posted November 21 2012 - 02:00 AM
Dreizehn, on November 21 2012 - 01:56 AM, said:
This is a good point. Given the limited number of players per team it might be simply that the skill gap between asymmetrical teams is much starker than it would be with more players on grid. I'm not really a fan of straight deathmatch and tend to stick to objective based game modes. I had no issues performing at the top of the ladder in previous betas slash alpha 2.
#6
Posted November 21 2012 - 02:48 AM
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