Immersion and Replayability
#1
Posted 07 May 2015 - 10:24 PM
#2
Posted 09 May 2015 - 01:40 AM
First of all welcome to the forums and thanks for the long post and your thoughts on the game.
I really agree that there should be more of the lore in the game, i always was interested in the background of the game and why things are the way they are. For example there are many people complaining about the way the mechs look because they look like a washing amchine with a gun attached to the side but that's kind of the way it should look because the lore tells about mechs being build with everything the people could find. So this design choice absolutely makes sense. Things like maps would be really nice, too or something to explain the backgrounds of the maps, why these locations are included, what is special about them.
I think your idea of immersive matchmaking sounds interesting, but very similar to the concept of Heroes&Generals. It's basically WW2 with a european map and many little battles to decide the whole war. I quit this game exactly because of this, the factions were never even and the germans won every single war. It would be a huge step and a huge change for the game which i think might cause more trouble than it could improve. I'd much rather like to see the small things you mentioned than a complete overhaul.
#3
Posted 09 May 2015 - 02:01 AM
As to how the ladder works would be based on individual mmr. You could que alone or as a group of 6 with an average mmr. Clans would have an average mmr that would be public. So there would be an individual ladder and a clan ladder. Ladder mmr would be seperate from global mmr and would reset after a season.
As for adding immersion. Anything that can be added to create more immersion is a plus all around. A news feed about the war, ladder, clans, and players would be great too!
Technician | Fear the Beam | Support
Welcome to the End of Days
[[[[[[[[[[[[[[[[]]]]]]
Smoke this!
#4
Posted 09 May 2015 - 07:06 AM
I think your idea of immersive matchmaking sounds interesting, but very similar to the concept of Heroes&Generals. It's basically WW2 with a european map and many little battles to decide the whole war. I quit this game exactly because of this, the factions were never even and the germans won every single war. It would be a huge step and a huge change for the game which i think might cause more trouble than it could improve. I'd much rather like to see the small things you mentioned than a complete overhaul.
The war concept is used in many games and in most of them one or two factions often end up being more powerful than the others, but there are ways to balance sides like boosting rewards for the weaker groups or something similar. But I also agree that it could cause problems and could be executed poorly.
It was more meant to be a good example of something the dev team could do to pull lore into the game and that would add interesting features out of game. There are many other things they could do that could pull off the same or similar results, I just don't want the game to feel like I can only play pick up games from the outside perspective.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users