First off, I want to say the game itself is beautiful, quite stunning environments, so kudos to the designers. I do however have a small critique. It seems that the ground objects are supposed to give the mechs a sense of scale, that they are enormous machines. Having a few streetlights and vehicles scattered throughout doesn't really give me the sense of scale. Large objects are bounced around more like beach balls than heavy structures and equipment, and the environments while stunning don't really give me the sense that I'm in a giant machine.
I guess the only thing I'm saying is that the devil is in the details. Maybe adding actual lighting to the streetlights (right now they seem like just random sticks in the ground) and more "crunchy" details throughout would add to the immersion. Make the details tiny and you make the mechs FEEL larger and heavier. and instead of having trucks and ground structures kind of bounce around they should be smashed and maybe explode on occasion (a bit more randomness to the destruction would add to it)
Just my 2�
Yes you are right, and actually this is something that is easy to do. Some lights here, actual mass for objects there and stuff like that. But at this point, I would also adress certain things like:
1. Get rid of the sticky health/fuel bar. It takes a huge amount of cockpit-feeling away comapred to the old displays tha twere actually built-in inside the cockpit.
2. Sounds. Do not underestimate the power of sounds. Take a look on the Hawken live-action series trailer. The sounds (and btw the dispalys) matched the environment. The current Sci-Fi HUD (which was built to make Hawken playable for low-end computers) does not. Additionally, sounds in Hawken just feel like you are standing outside your cockpit, not inside. There has to be a difference in sounds between your weapons and the other's since these weapons are directly connected.
Also, the sound of being hit by projectiles/rockets etc. sounds like being hit by a pillow, but this pillow actually has some SERIOUS power.
3. Cockpit movement. Actually not the cockpit, but the pilot moves. For example if you hit the ground after a long fall, the cockpit should move in some way, but it remains constant. The pilot is pretty much fixed in his/her seat no matter the kinetic energy acting on the mech.
4. Match the cockpit's display to its chasis. We all know that, the A-Class cockpit looks like the Infiltrator chasis. It doesn't bother me much but how about individual cockptis for each chasis? You can change the cockpits by buying new chasis parts!
And here we can see 1. the old cockpit (which was pretty awesome) and 2. the destructable environment plus 3. the series trailer with the feeling of being inside a mech cockpit rather than wearing a helmet with this cockpit dispalyed on your HUD ...
But again, we won't expect anything in the near future. Josh hurry up! QQ