Right, so bought a Bruiser a while ago and having a blast with it; the Bruiser is now my go-to troller mech with it's ability and hell-fires;
just locking on and don't even have to fire, alot of people immediately start maneuvering defensively when locked on and conserve their dodges, just waiting for me to fire the missiles while i just casually mow them down or my teammates do it for me. Hell, some people immediately dash for cover. Incoming TOW? Damage absorb dat shiet; U WOT M8? 1v1 me N008, a'll git ya roight in da gabba, swear on me mum.
It's a fun challenge to spam lock ons and constantly switching targets and fire if they don't back down
(based on priority; techs and scouts will have deal with missiles every lock-on I'm afraid; goes double for scouts, I'm sorry but Scouts rank first on my "need to die" priority order; you've had your fun stomping people around, let's give the rest of us a breather.) while tickling people to death with the vulcan / assault rifle (did not buy SMC cuz im a poorfag HC wise :[ and wanna save for a new mech. I've become used to the vulcan and only bought the prestige cuz i heard it was good, and it is :] ).
Now its rank 4 approaching 5 or max rank; elite.
Despite playing around around with it for so long, I still have no clue how to use its ability damage absorb properly.
(Or as I sometimes like to call it: DAM ABS... cuz you know.. "dem abs"... geddit? I'll see myself out)
I understand that I am to generally activate it when i see a TOW/ 'nade/ sh*t storm incoming or when I need to cross an open area but must endure heavy fire.
But the problem is that the effect is short and rather un-noticable; while there is the usual sound that plays to indicate the ability has activated but there is no sound or anything to let you know you are mitigating damage with the ability, the short duration makes it even harder to notice if you are using it effectively.
While I could petition for a different hit sound to be used when the ability is active and maybe a longer duration but that is besides the point. (devs are busting their collective asses with servers and matchmaker, is important no?)
The question I'd like to ask you old timers is how do I use Damage Absorb MORE effectively AND efficiently?
I know the cool-down is only 15 seconds long but it is kinda hard to use the ability more often when I, and I'm sure quite alot of us, try to conserve our abilities somewhat due to 30+ seconds cool down being the norm for most abilities.
This habit, coupled the ability's criminally short duration makes it very easy for me to forget the ability exists or try to conserve it too much to use more often.
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1 more thing, any internals suggestions for Bruiser?
Usually I go AC, Armor fusor and basic deflectors.
Lately I've thinking of replacing that AC with the REPLENISHER for MAXIMUM TROLLING with Dam Abs since I get assists frequently as a Bruiser.
Are the fuel converters viable on the Bruiser? I know its fuel tanks are generous but I spend quite a lot of time in the air to get the best firing zone for the Hellfires/Skillfires/Gayfires/Noobfires and thus rely on the AC a lot.
Please do not suggest Orb-Lording, I am aware it is effective, but I don't even wanna get near that rabbit hole and get stuck in it when the inevitable orb-lord nerf comes and i become to used to orb-lording to adapt.
I am proud to claim I have NEVER played Orb-lord, but unfortunately, to compensate for not abusing it, I rely heavily on armor-fusors, it's in every single mech i own.
(Except the CRT, though I bought the armor fusor for it, I only use a full suite of 1 slot internals on FRED and use it when I realize i'm stomping people. I also only use the assault rifle on the CRT and never bought the other, since the SMC and Vulcan are far more effective on the Assault due to the Assault's higher health pool and faster walk and boost speeds to close the gap.)
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Also, I've heard the Vulcan is objectively worse on the Bruiser compared to the Assault rifle overall, if that is true, when is the Vulcan more viable?
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Edit: SHIET realized I forgot to add question mark on the title. Now e'ryone gon' think "dis a tutorial" n shiet.
Edit 2.0: Punctuation. Man gotta show he a learned man and can read n' write proper.
Edit 3.0: topic number is the year 1981, neat.
Edit 4.0: TLDR: HOW DO I USE DAMAGE ABSORB BETTER? I'D LIKE SOME ADVANCED TIPS FOR MORE EXPERIENCED PILOTS, NOT JUST THE BASICS.
Edit 5.0: Minor formatting changes cuz dis a big-ass wall of text.
Edited by Exomedia, 10 May 2015 - 08:03 PM.