I'm not convinced "mech game" and "arena shooter" are mutually exclusive,
They potentially might be, outside of the small niche hawken already dominates. I think hawken lies way too far on the afps side to really appeal to more conservative mech fans. And I think the combining of genres is more brutal on new casual players than either genre is on its own. Not only do new players have keep up with the maneuvers and aim of an afps, but they have to do so while fighting against the limitations that come with a mech. (turn rate, slow movement outside of boosting/dodges, fuel management, ammo management) That, I feel, makes the skill gap rather insane.
I don't think your average afps player will really take an interest to hawken either. All the things people really enjoy about afps like tearing through maps and crazy flick shots have hard restrictions placed on them in hawken. Restrictions that just really don't sit well with that crowd. And while hawken may be blazing fast for a mech game, it's honestly fairly slow for an afps. That's the genre I come from and enjoy playing, and coming to hawken the only thing that really held much interest to me are the A classes and the raider due to blitz. Now, when it comes down to it, afps is really all about the DM. Hawken DM really does hold a lot of great potential, but I feel it's often overshadowed by a death ball of focus fire anyways. Even if an afps player could get past hawkens limitations to see the potential in it's dm, I doubt they would jive well with the poor maps, sub par game modes, and a few exceptionally gimicky class designs.
And that's IF they overlook the limitations. A large portion of that crowd is highly dismissive, and even the open minded ones I've seen just don't get into it.
what i glean from most of this is what struck me when i went looking for old pre-OB trailers: this is NOT the Hawken which won the awards, got all the rave reviews, and what i imagine many people load up and expect to be playing---and likely a major reason they don't stay around.
knock just a little bit off the speed, fatten the armor back up, beef up the weapons, kill the tech (or alter its heal-beam into "something else"), and get those sound effects back to the old quality of instinctively tightening your grip in anticipation of the shock wave.
back to more dirt, more clutter, the atmosphere of tramping around on a dying planet.
yes, i raged in Sept 2013. it was not a Good Feeling. it's not coming back, but hopefully some of the pre-Asc Hawken can be modeled after.
Soon.
ADH clearly realized the downsides of their niche that I outlined above, because they've always done a real sneaky job of marketing it as way clunkier and gritty than it actually is. I think for hawken to really expand and reach it's potential it has to choose one side or the other. The option is definitely not the arena side.
You're totally correct. The hawken that generated so much hype and excitement was this much more gritty dirty hawken.
I don't know though, this is a bit rambly for me. I'm not entirely sure hawken could do much better either way.