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So I'm on top of a mountain right now and I just had a thought.

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#1
ticklemyiguana

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It's well known that ADH never released any NPC in game content because they wanted the game to remain at a "Teen" rating - whatever that means. But now there are new developers, and I'm hoping they can step up to the plate and do a couple neat things.

It's also pretty well known that CTF is a pretty good game mode, but it isn't likely to work with Hawken's current maps because they're too small for that sort of thing.

Well.

Now introducing Escort CTF

In this mode you direct a squad of NPC marines (not inside a mech, but maybe accompanied by some sort of mobile turret system) using similar methods as the "enemy sighted" function. These guys have some thruster packs so they have the same vertical mobility as a mech, without any sort of AC component. They might have some sort of shield function that can be broken, and once broken they are very easily killed. Once killed, your squad respawns at your base after about ten seconds.

Your goal is to direct your squad to a point on the map where they can utilize this mobile turret concept to achieve some sort of goal, perhaps extract some data, and then return to base.

Some testing would clearly be required for that mechanic, but clearly, the issue of "herp derp I'm in a raider lol where's ur flag now" is solved.

I considered the potential for abuse by a teammate sending troops into the enemy, but that's no different than intentionally feeding - except your team can still counter those orders by ordering them somewhere else.

Thoughts and things?

Edited by ticklemyiguana, 11 June 2015 - 12:10 PM.

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#2
HassanTheAssassin

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npc? in a FPS? Co-op already has this. That's sketchy enough for me.

as defined, npc are AI Bots. as you propose, this renders the game as a RealTime RPG, or 3rd person, not an FPS.

i watch my grandson playing with his magicians, and heroes, and armies of little minions jumping and running in circles smacking weapons/etc at each other. ick.

All mechs should have pilots.

 

no.


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#3
bkcat1

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Some form of escort gamemode would be awesome, if done well. Whether it's people on foot, in a transport, or a mix of both, I think it could bring both a unique and immersive gamemode to the game.

 

Like in the HAWKEN Genesis graphic novel, there was a scene where a couple of mechs were escorting a transport and were suddenly ambushed. I think it would be fun to play that out.



#4
ticklemyiguana

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npc? in a FPS? Co-op already has this. That's sketchy enough for me.
as defined, npc are AI Bots. as you propose, this renders the game as a RealTime RPG, or 3rd person, not an FPS.
i watch my grandson playing with his magicians, and heroes, and armies of little minions jumping and running in circles smacking weapons/etc at each other. ick.
All mechs should have pilots.
 
no.

Battleships? Bases? As this game stands, this renders it as a MOBA of sorts, not an FPS.

I watch my roommate playing with his magicians and heroes and armies of little minions jumping and running in circles, smacking weapons at each other. Ick.

(Last sentence irrelevant and not useful to parody.)

No.

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#5
Grollourdo

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Its a nice concept XD I like it lol

It Linda reminds me of payload race in tf2 XD

kind of a mix of that and CTF...

XD

we could try this out XD

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#6
Panzermanathod

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It's well known that ADH never released any NPC in game content because they wanted the game to remain at a "Teen" rating - whatever that means.

 

What do you mean, "whatever that means"?



#7
ticklemyiguana

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What do you mean, "whatever that means"?


I haven't actually paid attention or seen a rating on a game in years. Also I've seen teen games with people and hey die, so I never really got the reasoning there.

Edited by ticklemyiguana, 11 June 2015 - 05:48 PM.

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#8
Panzermanathod

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As far as the ESRB are concerned, it's more complicated than "Do people die? Should get an M rating." It's a matter of what sort of violent content it contains, as well as it's context. That's why Mortal Kombat is almost always rated Mature but Killer Instinct is generally rated Teen.



#9
OdinTheWise

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if there is blood or dismembered, i am fairly sure it gets mature by default.

 

also what could have the potential to be cool would be actually make a MOBA type game mode (specific maps obviously) that would give a moba type game mode while still being the awesomeness that hawken is. all you would have to do is make maps that have defense towers or cap points of some sort, throw in lanes and jungles ect. you dont need minions. 

 

but, your CTF mode could just be a convoy of trucks inside a bubble shield. that would be a sort of a CTF, bomb cart, hybrid. the convoy is easy to destroy but they are inside a bubble. so you need to get inside the bubble to kill em. to activate a convoy, you need to get to a certain point in enemy territory and then  they will activate and start to move toward their designated LZ. i also dont think emp should take down convoy shields. and i think also the convoys should have to drive around blockades. i could get really specific. i think tickle is on the right track. it has the potential to be a much better game mode than seige. and most of the assets allready exist for trucks and a things.


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#10
DeeRax

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i watch my grandson playing with his magicians, and heroes, and armies of little minions jumping and running in circles smacking weapons/etc at each other. ick.

 

Sounds good to me. I do this every Thursday night. It's called "Dungeons & Dragons."
(But yeah, HAWKEN it is not)

As far as CTF goes............................. Just do basic CTF, no frills. If you want to add some lore, just make the flag some "super EU," or a possible Hawken virus 'antidote,' whatever. fuzzy bunny doesn't need to be complicated. Shouldn't be, either.
We'll need new maps, though, for sure.


Edited by (TDM) DeeRax, 11 June 2015 - 09:29 PM.

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#11
ticklemyiguana

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Sounds good to me. I do this every Thursday night. It's called "Dungeons & Dragons."
(But yeah, HAWKEN it is not)
As far as CTF goes............................. Just do basic CTF, no frills. If you want to add some lore, just make the flag some "super EU," or a possible Hawken virus 'antidote,' whatever. fuzzy bunny doesn't need to be complicated. Shouldn't be, either.
We'll need new maps, though, for sure.

It's actually not about lore at all. It's about the fact that there are two maps that might be big enough and that they're simply not constructed to support CTF with the game's current mechanics. One option is to give the flag carrier a static speed, or disable the boost, but handicapping is no fun.

The mechanic suggested is geared at solving this problem while also creatinng a different take on how a capture the flag game can be played.

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#12
reVelske

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I'm here to touch metallic butts, not watch little squishies being squished. As such, I'd prefer if it stays mech-focus, having squishies running around would make Hawken feel very odd and almost Titanfall-like, which is not necessarily a good thing.


Edited by reVelske, 11 June 2015 - 11:47 PM.


#13
Meraple

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I'm here to touch metallic butts, not watch little squishies being squished. As such, I'd prefer if it stays mech-focus, having squishies running around would make Hawken feel very odd and almost Titanfall-like, which is not necessarily a good thing.

Then how about instead of little squishies, some industrial mechs?

These would have 4 legs to increase stability in order to achieve their goal at the designated area, but would also be slower(and tougher) as a result.


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#14
Amidatelion

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Then how about instead of little squishies, some industrial mechs?
These would have 4 legs to increase stability in order to achieve their goal at the designated area, but would also be slower(and tougher) as a result.


I am on board with this idea, especially since the mech would HAVE to be MUCH tougher. Any iteration of an escort game that we've ever tried to run has gone to the attacking side without considerable nerfs. I'm talking 4v6 and lights only.
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