Here's what's happened since the last update:
1. Pricing adjustments
- they're not permanent, but I'm leaving them at these lower levels for a while to gather more data
- we'll make further adjustments in the next week or so
2. Gameserver hosts are handling incoming packets more quickly
- you should see some smoother gameplay
- if you've got some bad experience, let us know via a support ticket
3. We started up a new gameserver host in a different data center so we could get some comparison data
- we will keep this going for a while
4. We've got source control branches in a state where we are now actively working with them
5. E3 meeting prep and roadmap planning
- we've seen how Hawken has performed over the past few months, so now we can start solidifying plans
6. Steam Summer Sale fun
- Yup, MC is 20% off
Here's what's happening in the next week (at a high level):
1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"
- This is often times where the seeds of great ideas are planted, so I'm focusing on ensuring we stay focused on that
2. High level design direction will be happening
- hint: it's rooted in how the technology and politics develops on Illal
3. Dev team interviews and hiring will continue, though with more gusto
- Top needs: Technical art and gameplay/engine programming with 7+ years experience