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Weekly Update - 2015-06-12


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capnjosh

capnjosh

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Here's what's happened since the last update:

 

1. Pricing adjustments

  - they're not permanent, but I'm leaving them at these lower levels for a while to gather more data

  - we'll make further adjustments in the next week or so

2. Gameserver hosts are handling incoming packets more quickly

  - you should see some smoother gameplay

  - if you've got some bad experience, let us know via a support ticket

3. We started up a new gameserver host in a different data center so we could get some comparison data

  - we will keep this going for a while

4. We've got source control branches in a state where we are now actively working with them

5. E3 meeting prep and roadmap planning

  - we've seen how Hawken has performed over the past few months, so now we can start solidifying plans

6. Steam Summer Sale fun

  - Yup, MC is 20% off 

 

Here's what's happening in the next week (at a high level):

 

1. Next week is E3, and quite honestly things turn toward meetings, introductions, conversations and "strategy"

  - This is often times where the seeds of great ideas are planted, so I'm focusing on ensuring we stay focused on that

2. High level design direction will be happening

  - hint: it's rooted in how the technology and politics develops on Illal

3. Dev team interviews and hiring will continue, though with more gusto

  - Top needs: Technical art and gameplay/engine programming with 7+ years experience

 


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