I had an idea for a gamemode while I was trying to fall asleep at 3 am. Maybe it's not coherent but whatever.
General idea
Anyway, this gamemode would be suitable for every single map in the game (except test arena). Essentially it would be kind of like a CTF gamemode, but not quite like a traditional one. What I'm proposing is that in every map, for this game-mode, there would be a bunch of spawn-points defined by the devs (to prevent bugs occurring by the game spawning things in an invalid area) where the "flag" will spawn. Capture points would also have their places defined by the devs.
When the game starts, 2 capture points and 1 spawn point would be selected randomly by the server. A "flag" would spawn at the spawn point and each team would be assigned one of the two capture points. The goal is to take the "flag" from the spawn point to your team's capture point. A mech would capture a flag by standing on it for 2 seconds. Once it has the flag captured, the mech must simply make it all the way back to their team's capture point.
Both team's capture points, the "flag" and the mech that is carrying the "flag" would all be shown through walls with some form of indicator, similar to the EU trees in Siege or the Missile Silos in MA. The mech carrying the "flag" will also be outlined. If it is the enemy mech carrying the "flag" then the mech will be outlined with your cockpit's enemy colour, and if it is the team mech, they will be outlined with the team colour. All mechs are visible on radar no matter what while they are carrying a "flag".
The capture a "flag", the player holding it must stand on their team's capture point for 4 seconds. After this, every mech's radio will count down from 10, starting with "next "flag" deployed in...", and the new capture points and spawn point will be highlighted when the countdown reaches 5.
The game ends once 15 minutes have passed or once a team has captured 4 "flags".
Concerning balance of spawns: The capture points will not be selected of they are within 170 metres (the radius of an EU tree is 25 metres) of the spawn point. A spawn point will not be selected if it is within 50 meters of any mech. If there are no valid spawnpoints, all mechs will be teleported back to their team spawnpoint.
Concerning predators and infiltrators: These would both also be shown even while they are cloaked, however the outline will not be accurate (its location will fluctuate left and right) while it is cloaked.
Aesthetics of the gamemode
Obviously it's a little strange in the lore for them to actually be capturing literal flags. For this purpose, a suitable macguffin must be selected for what is being captured. A few ideas I had were:
- Canister of vitrolium
- Canister of EU
- Crate of cavorite
These will obviously need to be designed in a way so that they don't blend in with their environment, but still fit. Perhaps even just adding glowing components to make it stand out from its environment. Or perhaps having each crate or canister or whatever is decided on, to have a special design or even an entirely different object for each map.
Delivery to capture points will also need to fit in. You can't just stand somewhere and have your cargo magically transferred. Something will need to be thought of. Perhaps the cargo will be deployed from the mech in the 4 seconds required to deliver, and then some sort of aircraft will lift it out. But this presents problems such as in enclosed spaces like those that exist on uptown and origin. On origin there is enough open space that it's not a problem, the enclosed spaces simply will not be given a capture point, however on smaller maps such as uptown there is less open space for capture points to be put with a clear sky access.
Optionally, this gamemode could be limited to maps that have bases such as origin, bunker, bazaar and wreckage, and the EU lifters could be used as the delivery method. Or something. But this would remove the random capture point aspect.
Anyway that's all I have for now. If I think of anything else I'll add it to the post.
Edited by talons1337, 28 June 2015 - 11:24 AM.