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Weekly Update - 2015-08-01


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capnjosh

capnjosh

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What happened last week?

 

1. Hired on a new developer :)

  - Engine and rendering-level stuff primarily.  Starts this week.

  - Still looking for the right senior gameplay programmer and technical artist

2. Set up a new gameserver host as a test in Istanbul

  - submit a support ticket with your experiences and thoughts

  - should we set up a new region rather than have it in the Europe region?

3. Finished migrating gameserver hosts to physical machines

4. Finished migrating to the lower-CPU-utilization server management system

  - mostly some consolidation tweaks and removing a few virtual machines still running

5. The social server took a dive last week, so we fixed it up on a better platform

6. Reduced data size in server-to-client communications

  - should decrease sync times a little

7. Started collecting client-to-server network data from volunteers

  - Early results are showing high retry rates.  We need more samples to get an idea of why though

  - If you experience long account sync times and you want to help, submit a support ticket

8. MatchMaker changes

  - Reduced server browser skill range down to +-300

  - Reduced the Skill Rating Expand Time used in MatchMaking to 330 seconds (should find better servers for very high and very low MMR players)

9. Game Balance:

  - Slightly increased turret health (both MG and Rocket)

  - Slightly reduce detection range on the Portable Scanner

10. Economy

  - Increased HC rewards on new-user achievements

  - Increased pricing on primary weapons

  - Increased max per-match HC gains

11. The Markee Fest event was really great

  - It was the first in-person event we've done, and we'll be doing more in the future

 

 

Let's try something a little different for feedback - submit a support ticket at https://hawken.zendesk.com.  It makes it easy to see direct feedback come in and it lets us categorize things more effectively.


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