Haven't been seeing too many unique mech concept suggestions (not that I've looked past the first ten topics or that they're really what's needed right now), so I decided to share one that I've been thinking about for a bit now. The concept is a Gasser, or smoker, or fumigator, w/e. I've always been rather fond of the use of smoke grenades in tactical games (loved it in Valkyria Chronicles and I played a bit of Insurgency where they were the only method of hiding from AI's) and I thought it could as well bring about the opportunity for a kind of 'mage' class in this game. Course this isn't an RPG, but, well, we have tanks, assassins, vanguards, etc, so why not.
Here's my doodle of what I first imagined it to look like (please excuse how rough or lame it is, just doodled while taking a break from work stuffs):
(I have no idea if that attached correctly..)
So, here are the details & no, I don't pay attention to the numbers, so I'll just compare:
Passive (not really a passive, but not sure what else to call it):
- The Gasser does not overheat, instead the overheat meter is replaced by a pressure gauge. Pressure refills over time just like regular fuel and needs to be refilled in order to use the G4-S.
Ability:
- M1-B4Y: Fires an electric surge (not sure from where) that detonates any clouds of gas within its stream. Can be interrupted by enemy bodies, but deals damage and will conduct to other nearby enemies. Range is about 4 C-class bodies. When the G4-S is in nozzle-mode, the spewed gas is ignited into a flamethrower for as long as the G4-S is in use. Detonated gas clouds deal similar damage to a tow rocket (with similar self-damage) and the flamethrower deals continuous damage that is to be determined. 40~50 second cool-down.
Secondary Weapon:
- G4-S: Launches smoke grenades (cylindrical) that bounce twice (even off other mechs if possible) then detonate leaving a gas cloud which persists for about 25 seconds. It conceals every mech it contains both visibly and from the radar), and is about 3 mechs in diameter. Middle-click switches over to an alternate nozzle that continuously spews forth gas at close-range. Nozzle gas does not persist Smoke grenades launch further than regular grenades and ricochet at a lower velocity than the Rev-GL. Delay is similar to or longer than the grenade launcher's. 4 smoke grenades completely depletes the pressure gauge as well as about 6 seconds with the nozzle.
Primary Weapons:
1. TES-4K: An electric fork that fires single electric bolts at enemies after charging for 2 seconds (cannot be fired uncharged). Electricity automatically conducts to nearby mechs, including allies (difficult to use when crowded). Can detonate gas clouds but requires three charges compared to the ability. Projectile behavior is similar to the incinerator's M4MA but with projectiles about the size of the heat cannon's.
2. Heat cannon: You know what this is.
3. EOC Repeater: You know what this is.
Speed - Similar speed to an incinerator with better vertical movement. Fuel gauge is about the same as well.
Armor - Similar to a Vanguard out of turret-mode.
Not sure If I missed anything, but that's it.
Hope you guys see potential in it.