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HAWKEN starts frozen, minimized, and windowed

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#1
Gnathonic

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When I unminimize the window looks like this:

 

hawken%20bug.png

 

I've already tried:

reinstalling HAWKEN

reinstalling GPU drivers

deleting the settings files in %userprofile%\Documents\My Games\Hawken

manually installing each of its dependencies

setting compatibility modes

contacting customer support

 

My system:

Windows 10 (was 7, HAWKEN used to work at that time)

nVidia GTX 980

i7-4770k

32 GB RAM

 

HAWKEN's logs:

Log: Log file open, 08/20/15 03:54:04
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Log:  ... running in INSTALLED mode
DevConfig: GConfig::Find has loaded file:  ..\..\Engine\Config\ConsoleVariables.ini
Init: Hawken Version: 1.5.3.142579
Init: Engine Version: 12177
Init: Adhesive Internal: 0
Init: Compiled (32-bit): Jun  6 2014 11:35:27
Init: Changelist: 142579
Init: Command line: 
Init: Base directory: E:\SteamLibrary\steamapps\common\Hawken\Binaries\Win32\
Init: NDEBUG=1
Init: FINAL_RELEASE=0
Init: FINAL_RELEASE_DEBUGCONSOLE=0
Init: SHIPPING_PC_GAME=1
Init: NO_LOGGING=0
[0: 000.398] Init: Computer: KAMUI-PC
[0: 000.399] Init: User: Nathan
[0: 000.399] Init: CPU Page size=4096, Processors=8
[0: 000.399] Init: High frequency timer resolution =3.417978 MHz
[0: 000.399] Init: Memory total: Physical=31.9GB (31GB approx) Pagefile=36.6GB Virtual=4.0GB
[0: 000.564] Log: Steam Client API initialized 1
[0: 000.648] Log: Steam Game Server API initialized 1
[0: 000.648] Init: Presizing for 118497 objects not considered by GC, pre-allocating 0 bytes.
[0: 000.648] Init: Object subsystem initialized
[0: 000.763] Log: Found D3D11 adapter 0: Microsoft Basic Render Driver
[0: 000.763] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
[0: 000.948] Log: Found D3D11 adapter 1: Intel® HD Graphics 4600
[0: 000.948] Log: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 3983MB of shared system memory
[0: 000.951] Log: Found D3D11 adapter 2: Microsoft Basic Render Driver
[0: 000.951] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4095MB of shared system memory
[0: 000.954] Log: Shader platform (RHI): PC-D3D-SM3
[0: 001.015] Log: PhysX GPU Support: ENABLED
[0: 006.677] Log: 123844 objects as part of root set at end of initial load.
[0: 006.677] Log: 0 out of 0 bytes used by permanent object pool.
[0: 006.681] Log: Initializing Engine...
[0: 006.682] Warning: Warning, Failed to load 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap': Failed to find object 'ApexDestructibleDamageParameters UDK_APEXDamageMap.UDKDamageMap'
[0: 006.691] Log: Loaded 11 ETQ templates
[0: 006.693] Log: Loaded 1 behavior tree templates
[0: 008.048] Log: Initializing Steamworks
[0: 008.062] Log: Creating MeteorCore...
[0: 008.064] Log: MeteorSdk Version: 2.3.0.0
[0: 009.803] Log: Initializing XMPPInterface...
[0: 009.803] Log: Initializing PartyManager...
[0: 009.803] Log: Initializing MatchmakingManager...
[0: 009.803] Log: Initializing AccountManager...
[0: 009.804] Log: Initializing InventoryManager...
[0: 009.804] Log: Logged in to Steam as 'Gnathonic'
[0: 009.825] Log: GFx Warning: FontConfig - unknown map font style 'Medium'
[0: 009.894] Log: LoadMap: RobotsMainMenu?Name=Soldier?Team=255
[0: 009.894] Log: LoadMap: RobotsMainMenu?Name=Soldier?Team=255: freeing any shared gametype resources
[0: 009.894] Log: Freeing Gametype Content
[0: 009.899] Log: LoadMap: RobotsMainMenu?Name=Soldier?Team=255: issuing load request for shared gametype resources
[0: 009.899] Log: Freeing Gametype Content
[0: 010.956] Log: Game class is 'R_EntryGame'
[0: 011.072] Log: Primary PhysX scene will be in software.
[0: 011.072] Log: Creating Primary PhysX Scene.
[0: 011.076] Log: Primary PhysX scene will be in software.
[0: 011.076] Log: Creating Primary PhysX Scene.
[0: 011.079] Log: Bringing World RobotsMainMenu.TheWorld up for play (0) at 2015.08.20-03.54.14
[0: 011.083] Log: Bringing up level for play took: 0.102174
[0: 011.088] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0134
[0: 011.088] ScriptWarning: Accessed None 'Profile'
UIDataStore_OnlinePlayerData Transient.DataStoreClient_0:UIDataStore_OnlinePlayerData_0
Function Engine.UIDataStore_OnlinePlayerData:OnLoginChange:0168
[0: 011.088] Log: ########### Finish


#2
Elite_is_salty

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Try running it in compatibility with windows 7


The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.

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Shoutout to mah real Africans out there.


#3
Gnathonic

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Try running it in compatibility with windows 7

 

 

I've already tried:

...

setting compatibility modes


Edited by Gnathonic, 23 August 2015 - 03:33 PM.


#4
hendman

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Hawken doesn't seem to recognise your videocard, but detects an Intel type of card (onboard gpu maybe?). Check in your BIOS if there is an onboard gpu, and if there is, disable it.


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#5
Gnathonic

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Hawken doesn't seem to recognise your videocard, but detects an Intel type of card (onboard gpu maybe?). Check in your BIOS if there is an onboard gpu, and if there is, disable it.

That change worked, but disabling that GPU means I'll no longer be able to use the Intel Quick Sync encoder in Open Broadcaster Software to stream/record gameplay. Really this is bug in HAWKEN that should be patched out.

 

Anyone know how to get a bug report filed with the dev team?


Edited by Gnathonic, 25 August 2015 - 12:09 AM.


#6
hendman

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You can file bugreports at hawken.zendesk.com






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