I thought it could be nice if you could jump in the ray of healing between an opponent tech healing it's comrade and that it would either interrupt/mess with the heals. I see numerous ways in how this could work but I wonder if the general idea seems nice?
It could either: -Heal the enemy while dividing the healing ratio by the number of mechs in the ray
(Ultimately this would also affect the heals if one or more teammates go into the heals)
(In vampire mode other opponents, like a c class, could jump in to cut the health stealing ratio)
-Completely stops healing his teammate and have to "lock on" his teammate again
-Damaging or heating the tech if the heals go to an enemy (incompatibility between technology)
Now if some things seem too drastic there's always a way to balance stuff...
Edited by Luaq, 10 November 2015 - 04:43 PM.