just back again to suggest the grappling hook mech as well as other ideas like melee options or even tweaking a few things to make the viablefor ot with melee
so of course grappling hook mech, just something that uses its ability to whale harpoon a player or use it on a high perch to set up for jumps and/or snipes. a couple names i thought of were either Ahab, or Scorpion for obvious reference reasons. may even be down for "Tuggah" but that considering everybody is down for fightin round the world.
if the hook hits a player it its effect depends on weight class and differences between. LIKe a b class hits an a, and yoinks him or he hits a c lass and piggy backs toward him, this also should be on FF so one can either escape hell by latching a ride out or pluck a light that is abt to take a finishing tow.
also im thinking a b class would be best for this to allow the most usage, that and if a b hits another b, it then favors the one who is in the least motion as the steady point where the other goes flying, or alternatively we can have them meet in the middle.
we could have somthing for items too, like it kills them or relocates them (imagine yoinking a health orb from an orblord who didnt see or even some mlg crap where emp's and even detonators can get grabbed)
now for other things:
duke nukem kick boot for all heavies, two arm animu chop motion for b class, and shoulder bash for lights
dmg is half of crushing dmg values for its quicker nature and also allows one to REALLY pull an alpha strike
barrel roll as an alt to air comp, it makes you roll out of the way instead of dodging but increases the distance and speed in which you dodge and can be used in turret mode or while an ability is active (raider, g2 fist-turkey)