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NEEDS MORE MECHS : the fat sniper

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#1
Shade__

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help me i have a problem, this is more than likely broken as all hell's hell  
 
Name : Marksman 
 
Model name : Tarius
 
C-class
Armor : 585
Fuel Tank : 77 L
Boost Speed :28.24
Fuel Regen : 6.92 l/s
Ground Speed : 15 m/s
Air Speed : 23
Radar : 125
Overheating : 5.50
Dodging : 1.4 S
 
Special Ability : Explosive rounds, Makes ever shot you fired out of your GT-Sabot 
will have a small damage boost and cause a small explosion on every mech or wall it hits 
lasts for 2 seconds
Recarge time : 1:00
 
Weapons
 
Secondary : GT-Sabot (has a scope)
 
Dps : 39
Accuracy : 100% scoped 75% unscoped
ROF : 3
Effective range : 100
Heat Rate : 34
 
Primary Weapons
Starting : PN-223
Rank 3 : AM-SAR
rank 5 : Heat Cannon

help me make this idea work please.

Edited by Shade__, 05 May 2016 - 09:56 PM.

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#2
DemitronPrime

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I had an idea similar to this once...

 

https://community.pl...ng-out-an-idea/

 

It came out pretty clear that the twin bleacher wasnt gonna work...

There was a Rail gun concept that someone else threw out also,

 

If i was too look at all three ideas there I think there could be a decent mech,

 

Taking the c class build and some of your weapon ideas here and adding that Rail gun and the secondary,

adjusting the ability to be more Like my original g2 pred idea, you could create a rather nice machine though....

 

it maybe slightly broken at first... I do like the idea of a fat snipe


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#3
DeeRax

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Always liked the idea of c-class sniper. How to not make it dumb levels of broken is still a question. Regardless, I'd like to see it have different prim weapon loadouts than the other two snipers. A sniper with the AR would be neat (I don't think that would help make it not broken, tho. Prolly the opposite direction :tongue: ).
If there is ever a 'true' rail gun/gauss rifle introduced, a fat sniper should be the one to get it IMO.


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#4
Shade__

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fun idea for weapons
Starts with: Slug
Rank 3: PN-223
Rank 5: Heat cannon


Edited by Shade__, 05 May 2016 - 03:44 PM.

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#5
DeeRax

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fun idea for weapons
Starts with: PN-223
Rank 3: AM-SAR
Rank 5: Heat cannon

FTFY.


Edited by (TDM) DeeRax, 05 May 2016 - 08:27 PM.

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#6
Luaq

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What I proposed in old forums was a C-Class Sniper with sabot and slug that turns into an invisible turret mode and can shot and stay invisible but cannot move until it goes out of turret mode.


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#7
Shade__

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What I proposed in old forums was a C-Class Sniper with sabot and slug that turns into an invisible turret mode and can shot and stay invisible but cannot move until it goes out of turret mode.

that right there sound scary and borderline op


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#8
Shade__

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fun idea for weapons
Starts with: PN-223
Rank 3: AM-SAR
Rank 5: Heat cannon

 

FTFY.

 

yeah i like that better 

adding to main post!

 


Edited by Shade__, 05 May 2016 - 09:55 PM.

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#9
lo_spaghetto

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Help me understand what gap this is trying to fill? SS is already quite powerful for long range engagements. Any more powerful and it becomes OP. Reaper fills the mobility gap. I feel like this fat mech is OP. Also why is the health only 585? That is B class range.


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#10
Shade__

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Help me understand what gap this is trying to fill? SS is already quite powerful for long range engagements. Any more powerful and it becomes OP. Reaper fills the mobility gap. I feel like this fat mech is OP. Also why is the health only 585? That is B class range.

low hp because sniper 

i just think it would be fun no gap im trying to fill

if you could tell me whats broken and maybe a way to fix it that would be great

Cheers!


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#11
maxajcd

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585 is same health as g2 assault, so its basically a b-class


I do appreciate the art, but I don't have time to find anything good. /h/


#12
Shade__

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585 is same health as g2 assault, so its basically a b-class

that's slow and has a railgun


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#13
Texhnolyzing

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I came up with that tripod mech that could use its F ability to turn into a giant death cannon that can't walk, but only aim. The pros was high piercing damage, the cons were mobility and a slow turning rate. The big problem is it would probably turn into a trap like mech where you camp a tunnel until someone comes through. It would need a very long reload, like maybe after firing it knocks you out of the turret mode for a minute until it recharges. 

 

I never decided on what the primary and secondary would be for normal play, but I guess being something similar to the SS wouldn't hurt, unless they invent a new tweaked secondary and primary just for it.



#14
WillyW

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The game doesn't need another sniper. It needs a B-class mech with a grenade launcher secondary. That is the gap that needs to be filled.


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#15
Call_Me_Ishmael

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Give me a b-class with flak and GL secondary, I'll even take Reaper ability (hitbox probability boost) with it.

 

I really don't want another sniper, especially one who can take an A-class listening for a pred out from across the map.  And, we don't need more mines in the game.


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#16
asipo

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The game doesn't need another sniper. It needs a B-class mech with a grenade launcher secondary. That is the gap that needs to be filled.

 

Give me a b-class with flak and GL secondary, I'll even take Reaper ability (hitbox probability boost) with it.

 

I really don't want another sniper, especially one who can take an A-class listening for a pred out from across the map.  And, we don't need more mines in the game.

 

my sig :p


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#17
The_Silencer

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this concept looks as too much agressive (and probably OP in the game) to me.

 

Maybe a new mech to paralyze opponents with a new weapon in some fair way instead.. just an idea once more...


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#18
Hecatoncheires

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Makes more sense for a c-class, long-range mech to be artillery.


What the Heca-


#19
DallasCreeper

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Makes more sense for a c-class, long-range mech to be artillery.

Siege tank.

51bCEo2BVML._AC_UL320_SR238,320_.jpg

 

Edited to replace giant pic.


Edited by (TDM) DallasCreeper, 09 May 2016 - 02:11 PM.

 

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#20
DemitronPrime

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modidied Bleacher+Modified GL and slightly more health....

 

Sniper becomes a slightly more interesting Artillery mech

 

Modifed Bleacher would...

 

Quick Click - lob a single small gren....

 

Charged Click -- Lob a "mirv" cluster of small grenades


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