help me make this idea work please.
Edited by Shade__, 05 May 2016 - 09:56 PM.
Edited by Shade__, 05 May 2016 - 09:56 PM.
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-Shade__
I had an idea similar to this once...
https://community.pl...ng-out-an-idea/
It came out pretty clear that the twin bleacher wasnt gonna work...
There was a Rail gun concept that someone else threw out also,
If i was too look at all three ideas there I think there could be a decent mech,
Taking the c class build and some of your weapon ideas here and adding that Rail gun and the secondary,
adjusting the ability to be more Like my original g2 pred idea, you could create a rather nice machine though....
it maybe slightly broken at first... I do like the idea of a fat snipe
Puck Flinging-Nade Lobbing-Troll Tech
::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"
"Nothing says Good morning Like a well placed Nade"
Always liked the idea of c-class sniper. How to not make it dumb levels of broken is still a question. Regardless, I'd like to see it have different prim weapon loadouts than the other two snipers. A sniper with the AR would be neat (I don't think that would help make it not broken, tho. Prolly the opposite direction ).
If there is ever a 'true' rail gun/gauss rifle introduced, a fat sniper should be the one to get it IMO.
"DeeRax's got what you've always wanted."
fun idea for weapons
Starts with: Slug
Rank 3: PN-223
Rank 5: Heat cannon
Edited by Shade__, 05 May 2016 - 03:44 PM.
,d88b.d88b,
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`Y8888888Y'
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-Shade__
fun idea for weapons
Starts with: PN-223
Rank 3: AM-SAR
Rank 5: Heat cannon
FTFY.
Edited by (TDM) DeeRax, 05 May 2016 - 08:27 PM.
"DeeRax's got what you've always wanted."
What I proposed in old forums was a C-Class Sniper with sabot and slug that turns into an invisible turret mode and can shot and stay invisible but cannot move until it goes out of turret mode.
What I proposed in old forums was a C-Class Sniper with sabot and slug that turns into an invisible turret mode and can shot and stay invisible but cannot move until it goes out of turret mode.
that right there sound scary and borderline op
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
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-Shade__
fun idea for weapons
Starts with: PN-223
Rank 3: AM-SAR
Rank 5: Heat cannonFTFY.
yeah i like that better
adding to main post!
Edited by Shade__, 05 May 2016 - 09:55 PM.
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
Help me understand what gap this is trying to fill? SS is already quite powerful for long range engagements. Any more powerful and it becomes OP. Reaper fills the mobility gap. I feel like this fat mech is OP. Also why is the health only 585? That is B class range.
Help me understand what gap this is trying to fill? SS is already quite powerful for long range engagements. Any more powerful and it becomes OP. Reaper fills the mobility gap. I feel like this fat mech is OP. Also why is the health only 585? That is B class range.
low hp because sniper
i just think it would be fun no gap im trying to fill
if you could tell me whats broken and maybe a way to fix it that would be great
Cheers!
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
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-Shade__
585 is same health as g2 assault, so its basically a b-class
I do appreciate the art, but I don't have time to find anything good. /h/
585 is same health as g2 assault, so its basically a b-class
that's slow and has a railgun
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
I came up with that tripod mech that could use its F ability to turn into a giant death cannon that can't walk, but only aim. The pros was high piercing damage, the cons were mobility and a slow turning rate. The big problem is it would probably turn into a trap like mech where you camp a tunnel until someone comes through. It would need a very long reload, like maybe after firing it knocks you out of the turret mode for a minute until it recharges.
I never decided on what the primary and secondary would be for normal play, but I guess being something similar to the SS wouldn't hurt, unless they invent a new tweaked secondary and primary just for it.
The game doesn't need another sniper. It needs a B-class mech with a grenade launcher secondary. That is the gap that needs to be filled.
Give me a b-class with flak and GL secondary, I'll even take Reaper ability (hitbox probability boost) with it.
I really don't want another sniper, especially one who can take an A-class listening for a pred out from across the map. And, we don't need more mines in the game.
Did I say Call Me Ishmael?
You should call me Luna.
The game doesn't need another sniper. It needs a B-class mech with a grenade launcher secondary. That is the gap that needs to be filled.
Give me a b-class with flak and GL secondary, I'll even take Reaper ability (hitbox probability boost) with it.
I really don't want another sniper, especially one who can take an A-class listening for a pred out from across the map. And, we don't need more mines in the game.
my sig :p
this concept looks as too much agressive (and probably OP in the game) to me.
Maybe a new mech to paralyze opponents with a new weapon in some fair way instead.. just an idea once more...
.
The difference between theory and practice is smaller in theory than it is in practice.
Makes more sense for a c-class, long-range mech to be artillery.
Siege tank.
Edited to replace giant pic.
Edited by (TDM) DallasCreeper, 09 May 2016 - 02:11 PM.
Ridding the world of evil, one Berzerker at a time.
modidied Bleacher+Modified GL and slightly more health....
Sniper becomes a slightly more interesting Artillery mech
Modifed Bleacher would...
Quick Click - lob a single small gren....
Charged Click -- Lob a "mirv" cluster of small grenades
Puck Flinging-Nade Lobbing-Troll Tech
::eoc Pred::Eoc/HC Infil::Vulcanador::Hawkins Tech::EOC Raider::
" I play on north American servers with a 200Ping to give you cry babies a chance"
"Nothing says Good morning Like a well placed Nade"
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