Thought I'd share a mech idea I had been turning over for a while with the recent console announcement and all. I have a few other ideas as well, but this one felt the most fleshed out. It's really just a culmination of several ideas I've had, so it features more unique features than needed for one mech. I'm not completely confident about it not being overpowered.
Here it is, hope you guys like it:
FENCER
A-Class, Support/Dueler, Very Short-Range
ARMOR - 295
FUEL TANK - 135 L
BOOST SPEED - 40 m/s
FUEL REGEN - 7 L/s
GROUND SPEED - 18 m/s
AIR SPEED - 29
RADAR - 90 m
OVERHEATING - 4 s
DODGING - .85 s
ABILITY
[En Garde] Projects barrier panels that completely cover the front of its body, dramatically reducing all damage taken from the front/top/sides/bottom above a certain threshold (a tow would do negligible damage but a submachine cannon would do a good amount). Self-Damage is reduced by half. Depth of view is reduced to a similar range as a Predator in Stalker Mode (imagine everything further being a light-blue haze, making a kind of 'arena'). Duration is similar to the Infiltrator's Camouflage ability in that it is determined by fuel (though the concept is that this mech's ability would last longer than an Infiltrator's by having more fuel). Cool-down is 20 seconds.
SECONDARY
[LN-G3] A large jackhammer that pierces armor at close range dealing tremendous damage (think of a MIRV). Extend distance is about 1 mech space. Penetrates thin walls/shields/barriers/other mechs. Cool-down is about 2 seconds. No self-damage.
PRIMARY
[FOL-7] A cannon that fires a single high velocity bolt (deals similar damage to a charged Breacher) that is not detectable on enemy radar (which means your enemy doesn't see that damage/direction indicator). Close-range, damage falls off at longer distances. Cool-down is 1 second.
ALTERNATE PRIMARY
[EP-A] A cannon that fires a single high velocity penetrating bolt that can pierce multiple enemies or shields/barriers (similar damage to a T32-Bolt). Can be charged to increase damage and penetration distance (charged damage is still substantial mid-range after penetration). Cool-down is 2 seconds.
PRESTIGE
[SAB-R] A modified heat cannon that fires multiple smaller projectiles in a sweeping/fan motion (the total damage output is similar to an EOC Repeater�s direct hit). Can be charged to dramatically decrease projectile velocity and increase splash radius. Cool-down is the same as a Heat Cannon.
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ITEMS
Cloaking panel - a barrier that cloaks both ways.
Flare - a low-velocity projectile that emits a heat signature similar to a mech (it shows up on the radar like a boosting mech and maybe it can be used against hellfires).
Jump pad - a one time use platform that propels a mech upwards
Also, an internal I've been thinking about that might end up just being another mech idea's passive:
Heat Supressor - after being out of combat for 15 seconds, boosting does not reveal you on enemy radar
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If you liked this mech or these ideas, I'll share some more in the future.
A few rough mech concepts are:
HOWLER - a C-class that separates a heavy artillery compartment and transforms into an A-class.
HUNTER - an A-class stealth mech that pings areas to detect enemies and increases its movement speed when an enemy is detected and/or nearby.
PATROLER - a B-class mech that can attack around corners. Ability is to scope in with heat vision.
Thanks.