Yes, I already posted that on the last forum (probably in a different way, need to rewrite the whole stuff again ...)
Scorpion (A-Class)
The Scorpion is an A-Class mech which is specialized on stealthed actions and is capable of moving through the battlefield without being noticed if used properly.
Its main purpose is to flank hostile mechs while staying undetected.
Due to the advanced stealth technology, the Scorpion can shoot and boost without leaving a radar signature.
Special Ability (Stealth):
The Scorpion's special ability allows it to boost, shoot and dodge without leaving a radar signature. Additionally, the Scorpion will not appear on the Predator's vision if enough distance is kept between them (still appears through walls when being close enough).
The scanner will also not be able to track the Scorpion with its ability active.
Once the ability is activated, heat will build up slowly and the stealth will break either if it is deactivated manually or if the mech simply overheats. Shooting will, ofcourse, generate the same amount of heat.
Primary Weapons:
In its standart version, the Scorpion comes with the Hawkins-RPR as a primary weapon.
The pilot can also chose the alternative weapon, which is the Breacher.
For experienced pilots, the Heat-Cannon is a good choice for a mixture of a decent burst combo while maitnaining a good amount of pressure.
Secondary Weapon (XS-Sizzler):
The XS-Sizzler is a uncommon, high accuracy weapon which has the ability to choose between two types of ammunition (aka two modes).
Unlike other secondary weapons, the XS-Sizzler shoots twice with a delay of 0.3 seconds to the first shot.
When preparing for an ambush, the highly energized projectile ammunition is the best for the maximum damage output.
Upon impact on an enemy mech, the mech will suffer a shock first (around 30 HP damage, remember that the XS-Sizzler shoots twice) and after that, the energy contained by the projectile(s) is released after 0.5 seconds* which deals another 30 HP damage over 2 seconds. The energy damage is increased by 10 if the target is already energized (does apply for multiple Scorpions targeting one enemy mech and to mechs affected by EMP).
Secondly, a H.E. ammunition can be loaded to create an explosion upon impact on terrain or mechs (the explosion radius should be more or less the same as the charged Heat-Cannon shot).
The explosion(s) deal up to 55 HP damage each, adds up to a total of 110 if both projectiles successfully hit.
*So it prevents the second shot to deal the extra 10 HP damage if the target is hit unenergized.
Items:
Besides the XS-Sizzler, the Scorpion is equipped with an EMP MK-I to energize its targets.
Additional Equipment:
In another thread, I suggested an internal, which also reduces your radar signature. This internal is called Silator.
The basic/advanced/"normal" Silator decreases your radar signature range by 15%/30%/50%. Radar signatures in the effective area of the Scanner remains unchanged.
This would add some additional stealth ability to any mech but the Scorpion also has its ability. However, this makes the Scorpion not that powerful if other mechs have also the possibility to commit stealth attacks, though not as effective as the Scorpion.
Armor, Speed and other Stats:
Armor: 335
Fuel Tank: 84 L
Boost Speed: 36.35 m/s
Fuel regeneration: 11.4 L/s
Ground Speed: 19.0 m/s
Air Speed: 23 m/s
Radar range: 140m
Overheating: 6 s
Dodge recovery time: 1s
Tell me what you think of this mech, wheather it is OP or not, just the idea. Balance and stuff can still be adjusted later.
And ask questions if anything is unclear.
Greetings! :]
PS: Sorry for spelling/typos and grammar mistakes.
Edited by FakeName, 05 July 2015 - 12:02 PM.