Assassins (FFA) : each round you are given a target you must kill your target to gain points, killing people who have nothing to do with you causes you to lose points, when killing your hunter don't gain or lose points. At the end of the game the player with the most points wins. (Shades notes : yeah this is basic i know but it would be fun)
Hold the beacon (FFA) : Functions like a normal DM other than the "flag" that spawns randomly you can pick up the "flag" then the "flag" gives you 1 point a second the "flag" will show up as visible even on a cloaked mech. Player with the most points wins.
Team hold the beacon (teams) Functions almost like a normal TDM the "flag" spawns at the center of the map
if you pick up the "flag" the "flag" gives your team 1 point a second the "flag" will show up as visible even on a cloaked mech. Team that hits 1,000 points first or Team with the most points wins if the time runs out.
that's all i got for now ill update this post as i think of more.
Please PLEASE tell me whats broken and what could use improvement.
GAAAAAME MOOOOOODES
#1
Posted 19 July 2016 - 01:26 PM
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-Shade__
#2
Posted 19 July 2016 - 02:55 PM
Kid, you realize no one gives a fuzzy bunny right? Save your energy.
The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
---------------------------------------------------------------
Shoutout to mah real Africans out there.
#3
Posted 19 July 2016 - 03:21 PM
I would like a hold beacon mode but with the following modifiers. Can't boost or shoot while holding it (dodging acceptable). Firing will fling it. Points earned by holding. Maybe some sort of repair over time for holding it?
Edited by Darktim300, 19 July 2016 - 03:23 PM.
#4
Posted 19 July 2016 - 03:29 PM
Kid, you realize no one gives a fuzzy bunny right? Save your energy.
And you had to express this "fact", why, exactly?
I mean, I care. Tim cares.
I deleted my shitty old signature
#5
Posted 19 July 2016 - 03:38 PM
#6
Posted 19 July 2016 - 04:39 PM
Care is such strong word. Bored fits better, but still.
and that's why i do this i get bored and just have fun with it.
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`Y8888888Y'
`Y888Y'
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-Shade__
#7
Posted 19 July 2016 - 04:41 PM
And you had to express this "fact", why, exactly?
I mean, I care. Tim cares.
1-
Care is such strong word. Bored fits better, but still.
2- It don't matter if we care or not, actually my statement is ambiguous but I didn't say explicitly that I don't care for example, but it's a bit obvious that I mean the dev team gives ZERO potatoes about what we think, want, wish for, hate, recommend, are disgusted with ... or what the tomatoes ever ...
God knows why we still browse deez forusms.
- lo_spaghetto likes this
The PC community is the red headed step child Reloaded never wanted but got saddled with when they married the PC community's mother.
---------------------------------------------------------------
Shoutout to mah real Africans out there.
#8
Posted 19 July 2016 - 09:56 PM
Just to add to your list, a night variation of every game mode would be AMAZING.
Boosting and shooting would produce enough light to be visible from afar, and they could even add a flashlight or flare feature to make things interesting.
The predator's stalker ability could be altered in this game mode to also see heat emitted from the environment as well as other mechs, because of its increased sensitivity to heat retention due to the cooler environment. This would make seeing enemies a bit harder since you wouldn't be able to clearly see through walls.
Edited by Hecatoncheires, 19 July 2016 - 09:56 PM.
What the Heca-
#9
Posted 19 July 2016 - 10:16 PM
#10
Posted 20 July 2016 - 03:27 AM
God knows why we still browse deez forusms.
It's like a car crash, you know it's horrible but you just can't stop looking.
- Elite_is_salty, Rainbow_Sheep and Shade__ like this
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CRITICAL ASSIST
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#11
Posted 21 July 2016 - 10:45 AM
the craziest of idears:
ctf siege- use energy "flag" drops from supply ships(can be shot down for a minor spray of death orbs) to fuel battleships
battleship assault- one team uses eu trees to fuel ships, the other team holds down the aa and artillery battery(which bombards the eu trees)
juggernaut- we all know this one, pile on the monster before he adds you to his pile, then become him as you wear his pelt and take his power
Situation Critical- both teams are locked in with a bomb, one door out and it opens to the winning team only after eliminating the enemy team in the time limit otherwise they splode too. Best 2 of 3 rounds, one life, you(and everybody's stray bullets) can chip at the bomb's casing to advance the timer
#12
Posted 21 July 2016 - 10:54 AM
the craziest of idears:
Situation Critical- both teams are locked in with a bomb, one door out and it opens to the winning team only after eliminating the enemy team in the time limit otherwise they splode too. Best 2 of 3 rounds, one life, you(and everybody's stray bullets) can chip at the bomb's casing to advance the timer
i would play this way to much...
- Arkhaun likes this
,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y'
`Y
-Shade__
#13
Posted 21 July 2016 - 11:20 AM
i would play this way to much...
shooting the bomb to panic the enemy team into thinking its part of your plan, while ambushing them when they try to instill maximum paranoia
Edited by Arkhaun, 21 July 2016 - 11:20 AM.
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