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A complaint on the to-be Raider.

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#1
SparkyJJC

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I've mixed feelings regarding the new version of Hawken (often now referred to as "Howken") that consoles now possess, and how it will supposedly be making its way to PC. The whole 'unchangable items, primaries, internals, and main mech body chassis' thing threw me off a tad, and the whole G2 fiasco less so albeit still raising some concerns.

 

One thing that I found interesting was the varying dodge times between mechs. Here is the mech stat sheet that was posted on the "PC to Console Comparison" thread that Tiggs made:
 

hKpJdkM.png

 

I've nothing against varying dodge times for mechs, seeing as the average dodge time for each class of mech ascends as it goes from A, to B, to C.

 

Being me, I went to go and check the stats of the Raider, which is my favourite mech, and I was a tad shocked.

 

The first thing I noticed was the dodge cooldown.

The Raider now has one of the highest dodge cooldown, along with the Predator, at 1.4 seconds. That's the dodge cooldown that we have right now for C classes.

 

1.4 seconds. Why?

The current Raider is known for being the less bulky of the group (excluding Sharp Shooter) in exchange for superior speed and maneuverability, to help with the survivability. (not sure why the Sharp Shooter has such a low health value, now. Maybe the emphasis on long range combat or the like.) Surely the Raider would feature a slightly lower dodge cooldown than that?

A cooldown not necessarily lower than 1.2 seconds (that would be a tad OP, I believe that 1.2 seconds is perfect for both variants), but surely not one of the highest dodge cooldowns out of the B classes? The only dodge cooldown to surpass this is the SharpShooter's G1 variant at 1.5 seconds, and its respective G2 variant clocking in at 1.4 seconds. (Thanks Hyginos)

 

The G2 variant improves upon this by decreasing the dodge cooldown to 1.3 seconds, still one of the highest dodge cooldowns for the G2 B classes.

 

These are all very small values, I understand. However .2 seconds really can make a difference in the midst of combat. Even .1 can. It is a small complaint that perhaps did not need an entire thread to point out, but it's summer and I've time on my hands. 

 

I'm also a tad confused as to why the Console G1 Assault features the same 'run speed' as the Console G1 Raider at '975' in spite of the G1 Assault boasting 55 more armour, and then the G2 comes along and raises the run speed to '1025' whereas the G2 Raider gets no walk speed buff at all.

 

I don't even see Sharp Shooter or it's G2 counterpart on that list either, however I'm informed that the G1 and G2 variant of such feautures 1.5 seconds and 1.4 seconds respectively for the dodge cooldown as previously mentioned. (Thanks again, Hyginos.)

 

That's just my thoughts though, discuss it as much as you like.

Or don't. I don't mind. Your choice. �\_(?)_/�

 

EDIT: Now taking into account new G1 / G2 SS stats.

 

EDIT 2: Fixing grammatical redundancies. 


Edited by Sparky, 24 July 2016 - 01:24 PM.

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#2
Kindos7

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#3
Hyginos

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The first thing I noticed was the dodge cooldown.

The Raider ties for the highest dodge cooldown, along with the Predator, at 1.4 seconds. That's the dodge cooldown that we have right now for C classes.

 

Not listed on that table is the sharpshooter, who's g1/g2 version now sports a 1.5/1.4 second dodge CD according to the in game listings.

 

Because fuzzy bunny outplay potential right? Snipers in close quarters are for those quake games, and quake games are even scarier than the RLD play testers.


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#4
SparkyJJC

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Not listed on that table is the sharpshooter, who's g1/g2 version now sports a 1.5/1.4 second dodge CD according to the in game listings.
 
Because fuzzy bunny outplay potential right? Snipers in close quarters are for those quake games, and quake games are even scarier than the RLD play testers.


My bad. I will edit my post accordingly.

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#5
Hecatoncheires

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I don't know, I've never found myself dodging that much as a raider, especially in close combat dog fights, so this isn't too big of an issue for me. I would actually say increasing the delay for the dodge for raiders highlights the heavy burst aspect of the mech. It's really not intended for use in prolonged dog fights anyway.


What the Heca-


#6
Aregon

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I don't know, I've never found myself dodging that much as a raider, especially in close combat dog fights, so this isn't too big of an issue for me. I would actually say increasing the delay for the dodge for raiders highlights the heavy burst aspect of the mech. It's really not intended for use in prolonged dog fights anyway.

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#7
Kindos7

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I don't know, I've never found myself dodging that much as a raider, especially in close combat dog fights, so this isn't too big of an issue for me.


Maybe that's why your Raider has more deaths than kills.
 

I would actually say increasing the delay for the dodge for raiders highlights the heavy burst aspect of the mech. It's really not intended for use in prolonged dog fights anyway.


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Edited by (Unknown)15783e3295d1f2, 24 July 2016 - 01:05 PM.

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#8
Kopra

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I suspect that with Blitz and Adv. Power Surger activated (I assume there is one because there is apparently the Adv. Extractor), you can compensate having a higher dodge CD with simply more speed overall:

 

(19.5 + 12.4) * 1.375 = 43.8625,

 

assuming that Adv. Power Surger (if it exists) gives a 37.5% increase to walk speed and that Blitz's walk speed bonus remains at 12.4 m/s. The current dodge speed for B-classes is 41 m/s (source), so unless that's changed, you can walk faster than dodge. It sounds fun, but it's terribly goofy.

 

cnBPUmL.png?1


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#9
thedark20

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Slower = moar burst damage. Thanks based forum user

 

I don't know, I've never found myself dodging that much as a raider, especially in close combat dog fights, so this isn't too big of an issue for me. I would actually say increasing the delay for the dodge for raiders highlights the heavy burst aspect of the mech. It's really not intended for use in prolonged dog fights anyway.


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#10
Hecatoncheires

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Super flattered everyone seems to like what I said.

 

Slower = moar burst damage. Thanks based forum user

You're welcome, base English.


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