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The Mauler (C-class) and The Hunter (A-class)

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#1
Shade__

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Name : Hunter
 
Model name : Bats
 
A-class
Armor : 355 
Fuel Tank : 84 L
Boost Speed : 36.3 m/s
Fuel Regen : 10.1 L/s
Ground Speed : 21.1 m/s
Air Speed : 28
Radar : 145 m
Overheating : 6.25 s 
Dodging : 1 s
Special Ability : Echo location: lasts 9 seconds, cooldown 60 seconds,
every 3 seconds unleash a radar pulse that reveals enemies for 1 second in a 55m radius
enemies also see the pulse.
 
Weapons
 
Secondary : TOW Rocket
 
Primary Weapons
Starting : Breacher
Rank 3 : T32-Bolt
rank 5 : EOC repeater

This mech is made to skirmish and stop flanking mechs as well as counter flanking

Breacher: goal pick off targets as they run as well as hitting hard in bursts.

T32: a much more agro playstyle rushing down the enemies and keeping pressure
on the enemy team.

EOC: keep the flank safe by laying down traps and just be annoying.

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Name : Mauler
 
Model name : Polar
 
C-class
Armor : 725 
Fuel Tank : 100 L
Boost Speed : 26.5 m/s
Fuel Regen : 9.38 L/s
Ground Speed : 17 m/s
Air Speed : 23
Radar : 90.7 m
Overheating : 4.5 s 
Dodging : 1.4 s
Special Ability : Bubble shield: lasts 5 seconds, cooldown 30 seconds,
preform a slam attack that creates a double sized shield around you 
that players can enter but not leave, can be canceled.
 
 
Weapons
 
Secondary : EOC Predator
 
Primary Weapons
Starting : Mini-Flak Cannon
Rank 3 : T32-Bolt
rank 5 : Point-D Vulcan

This mech's main goal is to block main skirmish paths using Bubble shield as well as single target assassination.

Mini-Flak: pairs well with the ability and a much more aggressive playstyle.

T23: defensive playstyle keep bursts of damage going to stop enemy pushes.

Point-D: RAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!1!!!1!

Only you can tell me how crap i did. Because i always think i did crap.

Edited by Shade__, 11 September 2016 - 01:17 PM.

,d88b.d88b,
88888888888
`Y8888888Y'
`Y888Y' 
`Y

-Shade__


#2
Guns_N_Rozer

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no more mech please , do something about map ,it will help them .we saw enough mech  :wallbash:


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#3
6ixxer

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Greenies need new mechs, experienced players need new maps.

 

If an experienced player gets a new mech its mostly a side-step from others and doesn't play that much different.

Give them a new map and suddenly they need to learn how every mech can be played in every area of the map to gain advantage.

 

#HawkenNeedsMoreMaps


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#4
6ixxer

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...also I don't like those abilities and weap combos.


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#5
DieselCat

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New mechs would be nice I suppose, but only down the road if the game survives. At this point in time I think adding several more new and innovative maps is something that would help energize the game for the short term now while RLD decides what and when they are going to do something about the PC game. 

New mechs are good, more maps would better at this time. (along with better servers, bug fixes, bad hit regs and not carrying over the console changes to the PC game...etc..etc. 


  • Guns_N_Rozer likes this

Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#6
asipo

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You havent describe how you think the mech should be play

120s cd is too long

Join Hawken asia Facebook group : here

 

Mech idea : Marauder (B-class), Raptor (A-class)





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