So the common issue with the Incinerator is it's INSANE damage capability, Approximately 201.25 sustained damage per second (DPS). BUT its all based on direct visual contact. Sure you can suppress a corner, but 93 damage burst is nothing compared to what some other mechs can deal faster from longer ranges. My proposition changes all of the mechs weapons to re balance its' DPS without losing its' role in the game. Earlier today I made a spread sheet to help calculate damages and heat, and i got a solid set of numbers that I like.
B3-AR bby:
It can shoot 6 and 2/3 rounds a second for 15 damage and 1.5 heat. This makes it do 100 DPS and generates 10 heat per second (HPS) resulting in a calculated 140 DPS with uncharged SAARE running at 50% efficiency. Charged SAARE will do about 126.675 DPS with this weapon at 25% efficiency.
B3-AR PPA:
This weapon can shoot 8 rounds a second for 12 damage and 4 heat. This makes it do 96 DPS and generates 32 HPS, resulting in a calculated 181.36 DPS with charged SAARE running at 80% efficiency. This puts the B3-AR PPA just above an Assault mech by only 5 total DPS instead of 25. (Making this weapon apply to the 36M in console versions will also make it a horrifying force to be reckoned with.)
B3-AR M4MA:
This weapon can shoot 5 rounds a second for 20 damage and 7.5 heat. This make it do 100 DPS and generates 37.5 HPS, resulting in a calculated 200.03125 DPS with charged SAARE running at 93.75% efficiency. This sets it as the absolute highest DPS, but I feel as if it is offset by the difficulty of the weapon use. It also makes the weapon a suppression force since it takes forever to hit its' target.
If possible, I'd like to tack another few things on, but if not possible, feel free to disregard these two ideas.
Incinerator Area of Heat Absorption:
The incinerator can absorb more heat than the technician can make with just the helix torch. we should have this reduced so the technician can't infinitely heal under an Incinerators effect maybe like 2 or 3 heat per second per mech.
Since the Helix torch makes about 5, the tech will still need to stop, but can still help.
Finally, If possible, it'd be cool if you could replace the Heat Dispersion ability with kind of a Powershot Ability. something that Triggers and eats all of the Incinerators heat in storage and super charges the SAARE and shoots a super ball that does about 90 damage and leaves a napalm flame effect that deals damage over time and heat over time based on the percentage of the Incinerators heat that was stored. Like a heat charge with damage.