Would it be possible to tone down the AI bots a little bit? or at least implement difficulty levels?
since this last update it feels like they single you out more often. whatever line of code that was, it works like a charm. my number of deaths can attest.
This is not the problem, though. It feels like they almost never miss. which is the problem. You can dodge, dip, duck, dive, and dodge but those TOW missiles always seem to be fired where you're "going" to be. Same with grenades. these are not "precision" weapons yet it seems they consistently hit the center of mass of my mech every time regardless of my movements. The sharpshooter is a new problem since the update. the AI accuracy needs to be based on some sort of statistical model. there needs to be "error" when enemy bots engage you. If they don't miss every now and then it just feels pointless to even play the game.
the initiate vanguard and scout with the mini flak cannons are another problem. When the game was first released they were practically untouchable. Then for a while I noticed they didn't seem nearly as OP and were killable. But since this last update, they are back to their OP ways. They can take me from full health to death in fractions of a second. So if they single you out there is literally no point in even trying. I don't see how it's possible that they do that kind of damage in that small of a time window. They can practically one hit you since you barely even have time to react. even if you could react, you can't do damage at the rate that they can so you're at the mercy of their will.
I know gen pop doesn't care about AI bots since they tend to love PVP but AI Bots is really the only version of Hawken without enemies that spam/abuse hellfires, mines, turrets, and cloaks.