it's great to see new mechs and new weapons. it gives the game new life and desire to grind for me
no more healer mechs though. lol
i'll be clocking in a few hours a day for a while.
it's great to see new mechs and new weapons. it gives the game new life and desire to grind for me
no more healer mechs though. lol
i'll be clocking in a few hours a day for a while.
Nothing personal bro. I'm a cat person and your a rodent person. I was sort of role playing sorry.
Not sure what they changed with the Technician specifically, but it doesn't feel that game breaking anymore - at least not to the point where anyone can press a button and instantly destroy the game balance. That was a big issue - that and the score calculation imperfection.
It takes a certain pilot to man the Technician; and just like any mech piloted by an expert in their class, they have the potential to provide more footing for their team - or longer minutes for their enemy.
pop G2 Technician. a lame upgrade, but ferocious all the same.
#: chown -R us ./base
"...oh great Itzamna, you shall know Us by the trail of Dead."
Agreed. The massive amount of new content makes you really test out these new tools to see how to apply them to combat, or to decide if your old garage standbys are still the best. There's a lot to enjoy learning. Still, the game does need a few tweaks.
KOBALT DEFENCE REGIMENT
[/size]...and let slip the dogs of war...
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