If Theresa May, Angela Merkel, or your regional equivalent of Conservative dictator's machinations has not forced you to live under a rock for the past few centuries, it will come as no surprise to you that the Highways map is based on the "Destruction Map" tech demo that was showcased many years ago:
Obviously, such a feature would cause mere mortal rigs to heat up to the point at which it could be used as a surrogate kettle so it is no surprise that the map and its respective gimmick saw no light.
That is, until the former somehow managed to crawl out of the woodwork, hurling up a pool of bile as it did, and waddled over to us like the Gorgon of a map that it is.
I do not like Highways. Highways is not a good map. Calling it a bad map would be an unforgivable insult towards bad maps everywhere. Most bad maps are considered bad because of a less-than-optimal structure, or that it looks ugly. Highways managed to pull both obscenities off.
If I left fifteen (15) laptop chargers to tangle for a decade or two, and then had it have a passionate love-making session with The Smiler roller coaster from Alton Towers, the offspring's convoluted structure wouldn't be nearly as unholy as the abomination of a map that decided to grace the public build of Hawken.
The first question that I want to ask is how this managed to pass cert:
This honestly looks like a mapmaker got bored in the Unreal Editor, and tried to see how many spare assets he could stack on top of each other to make an amusing shape.
The same developer thought it would be hilarious to jam two large floppy disks into the side of these structures, too:
Nice highways, m7. They're so good that they lead off into the bloody nether:
And that's not the only one that does it.
I can see the corner of the map.
What is this lighting?
The newest addition to the lore was floating buildings. The mechs can do it, so why not the living accommodations?
It's obvious as fuzzy bunny that this is a map intended for no other purpose than to be a tech demo. There's no cohesion or sense to it. Immersion and gameplay are either supposed to go hand in hand, or one of them should not be at the detriment of the other. This map both sacrifices immersion for no apparent reason, and also sacrifices gameplay because "haha it's supposed to be convoluted and not fun, because that's what highways are".
The verticality of the map combined with the incredible amount of layers and pure W A L L that scours the map detriments the flow of gameplay dramatically and turns it into more of a camping fest and platformer than anything. Dodging flings me off of the side of a road, for goodness sake! This amount of P U R E W A L L was not meant to be in a game. At all.
A tech demo was released and it was named a map.
It's unfinished and unpolished.
Join me in the campaign to get this map to live up to its true potential.
#Justice4Highways
Edited by SparkyJJC, 15 July 2017 - 02:24 AM.