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just some mech ideas

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#1
frostdragon2013

frostdragon2013

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blastnid

class b 
category burst assassin
description a mech that takes time to master which tactic for which situation
background using some of the anti-gravity element native to ilal prosk engineers have made a break through allowing missiles to bounce like a grenade 
STATS
hp 540hp
boost speed 28 m/s
walk speed 24m/s
air speed 26 m/s
radar 165m
dodging 1.45sec
over heating recovery 5.45 sec
primary heat cannon 
alt sa Hawkins
rev gl
secondary CMSWG
damage per projectile 35 
4 possible projectiles 35 x 4 =140dam
in direct fire mode velocity 200 m/s
grenade 50m/s
heat gen 9.2
grenades have higher spread than direct fire mode and can bounce off walls 
charge for each missile is 0.5 seconds
ability breaker increase payload (damage) of grenade mode or increase projectile speed of direct fire mode
 
 
 
 
marbs
class a
category point defence
description a mobile defender design to cover multiple zones with ease
background with the focus of bipedal walkers sentium decided to make a rover model to spice up a battlefield
STATS 
370 HP 
walks speed 34m/s
(no boost)
the fuel tank 60 L 
air speed 39m/s
dodge 1.6sec
overheating recovery 5.25 sec
primary bean bag rifle
stats
bean bag rifle
2 projectiles
damage 27.5x2
heat gen 5.79
reload 1.05
alt slug 
alt point d Vulcan
secondary 
mini GL  a variant of the grenade launcher which fires two grenades that do half the damage of a grenade in order to cover more space
ability racer increase speed greatly for a short time using fuel 
 
 
panzer
class c 
category ranged suppression
a heavy designed to compete with snipers of smaller sizes
background with kononan made prosk noticed they had more J4G3Rs than they knew what to do with so instead of scraping them they placed them onto a C class frame
STATS 
625 hp
boost speed 25m/s
walk speed 19m/s
air speed 22m/s
over heating recovery 5.5 seconds
radar 201m
primary XS sabot 
he xs sabot is a lighter variant of the ke sabot which does 60 damage per shot
a heat gen of 7.4
min damage of 40
 
the xs sabot has not got a scope
alt heat cannon 
secondary J4G3R
stats
damage 110
heat gen 10.5
min damage 30
speed 300ms
reload 2.75
scope 
and manual detonation 
ability tracker targets hit will be highlighted for  you and team members for 6 seconds target highlighted through walls and even if cloaked 
the effect begins on next shot 
cooldown 30 sec
 
 
kononan
class b
category burst assassin
description a mech tailored to to pilots who prefer to stand back
background with the emergence of heavy sentium bots like the bruiser prosk began work on a counter
STATS 
500 HP
boost speed 26.4 m/s
walk speed 20m/s
air speed 24m/s
radar 155m 
dodge 1.6 sec
overheating recovery 6 sec
primary SA Hawkins 
alt assault rifle 
alt Hawkins rpr
secondary J4G3R a tow rocket that has gone under streamlining to increase the speed at the cost of payload and chamber time
 
stats
damage 110
heat gen 10.5
min damage 30
speed 300ms
reload 2.75
scope 
and Manual detonation 
ability passive fire rate increases with each dodge by 2% stacks five times lose stack when you do not dodge for 4 seconds
 
 
gatras
class B
category range 
description high powered weapons on a light chassis
STATS 
430 hp
fuel tank 110 L
boost speed 31m/s
walk speed 26.5m/s 
air speed 24m/s
radar 180m
dodging 1.2sec
primary breacher 
secondary sabot
ability launch a slow highly visible orb which on impact releases the redox status affect 
 
 
hexa 
chassis hiefram 2a
class B 
category range
description using ancient tactics this mech destroys slow C classes 
STATS
500 hp
fuel tank 95L 
boost speed 28.5 m/s
walk speed 24.5  m/s
air speed 25 m/s
radar 150m
dodginig 1.8
primary XS sabot the xs sabot is a lighter variant of the ke sabot which does more damage than a slug but no more than a regular ke sabot the xs sabot will have a 0.1 second longer chamber than ke sabot
the xs sabot has not got a scope
secondary seige bow a cross bow looking weapon which increases in speed and damage with each charge you get 1 charge by holding down secondary fire control for 1 second  1 charge is 100dam 2 charge120 dam 3 charges  130
ability place down a hexagon shaped blockade to defend your self or allys duration 10 seconds cool down 20sec
 
 
bucky
class B
chassis m4c brommors chassis
category burst suppression
description a mech design to lay down heavy fire while remaining mobile
STATS 
480 hp 
fuel tank 90L 
boost speed  30M/s
walk speed 25m/s
air speed 28m/s
radar 140m
dodging 1.6sec
overheating recovery 5.5 sec
primary heat-cannon 
alt EOC Repeater 
ALT slug rifle
secondary RT-HYDR4
A rocket pod that fire clusters of 12 rocket at each time.
Damage per round:15
Damage per shot: 15*12=180
ability increase damage is taken by 10% and increase damage by 20% for 10 seconds
 
keela 
category assault 
class C 
description a heavy designed to assist its self in immense damage
background upon seeing the effectiveness of the redox in making otherwise strong targets flailing weakling engineers decided to pair it with potent munitions 
STATS 
630 hp
fuel tank 50L
boost speed 24.75M/s
fuel regen 10L/s
ground speed 16.8M/s
airspeed 15M/s
dodging 2.2 sec
primary redox 02
secondary corsair xt
ability double  the affect of the redox for 6 seconds cooldown 20
 
flake
category support 
chassis hon
description a mech designed to support friendly and sacrifice armour to teammates who need it most  
background advances in repairing have aloud researchers to sacrifice armour without endangering the structure of the mech  
STATS
540 hp
fuel 100l
boost speed 28.9 m/s
air speed 29.75 m/s
ground speed 24.75
fuel regen 7.10l/s
over heating recovery 6 seconds
primary breacher 
alt flak
alt heat cannon
secondary a weapon like the helix repair torch but it boosts ally damage and its secondary function slows enemies down [but dose no damage]
its ability drop a repair orb by losing 170 hp to give to allies or yourself while you are fighting [generated orbs last for 10 seconds or until they have been consumed] (note you can only get 170 hp from this orb repair kit internals dose not affect the amount you get 
 
 
boffor 
category assault 
chassis L7 
class A 
description an oddball damage dealer 
background with scraps found at a junkyard and parts stolen from various military installations the L7 was created 
330hp
fuel tank 130l
boost speed 33.25M/s
air speed 40M/s
ground speed 26m/s
fuel regen 7.65l/s 
over heating recovery 5.3sec
dodging 1.25 sec
primary redox 02 
alt SA  Hawkins
alt assault rifle
secondary tow missile launcher
ability heat gate generate  0 heat for 5 seconds  
 
 
 
 
brine
category sustain skirmisher 
chassis T23M SAPPER
class B
description a close range brawler designed  to enter battle along side C class   
background upon seeing the usefulness of over shields the brine  was created to utilise this technology to erase enemy mechs  at close range
STATS 
570 hp
fuel tank 90L
boost speed 29.20M/s
air speed 30M/s
ground speed 24.2 M/s
fuel regen 7.5 l/s
over heating recovery 5.2 seconds
dodging 1.7 sec
primary flak
alt t32 bolt
alt mini flak
secondary grenade launcher 
ability war shield resist 70% for 2 seconds 60% for 2 seconds and 50% for 2 seconds and then end
 
 
"λ" (Lambada) 
category infiltration
chassis: M7B CENTENNIAL
Class:B
description:a boom and zoom /light skirmisher 
background there are few reports of sightings of this chaises most SOS begin with "its a λ " communication lost 
once the security get to the sight there is not much evidence of the intruder minus the cindering M4 brommers chassis and decapitated turrets. this mech appears to work best against teams of light mechs
STATS
hp: 450
fuel tank:115L
boost speed: 32.2 M/s
fuel regen: 6.1 L/s
ground: speed 25M/s
air speed: 17M/s (don't hover i will cry)
over heating recovery: 4.75s
dodging: 1.01s (why point 01 why not?)
primary heat cannon XT (uncharged) has a much faster air speed +20 damage no splash damage)
(charged) very quick +50 damage no splash damage )
alt heat cannon
alt EOC repeater 
secondary hell-fire XT has much higher damage than regular but you cannot lock on but the missile spread is reduced 
ability sensor overload 
ability passive always have a short ranged scrambler effect around your mech 
activate-able ability ISM all enemy mechs under the effect of the scrambler 
Centurion
Category: Electronic Warfare
Chassis:: M-7 Brigadier
Class: B
Description: Electronic Warfare vehicle, designed to support friendly mech with electronic warfare.
Background: Rare seen on the battlefield, The Centurion is only issued to the leader of the most elite unit in the Legion. Based on M-7 Brigadier chassis with built-in laser designator and target scrambler, the Centurion is able to deliver the crucial support to the friendly mech while wrecking havoc on it own.
Mech stat:
HP:500
Fuel tank:90L
Boost Speed:29.5m/s
Fuel regen: 7L/s
Ground Speed:19.8m/s
Air Speed:23.6m/s
Overheating recovery: 4.5s
Dodging: 1s
Primary Weapon:
Assault Rifle
Alt Primary: Submachine Cannon
Prestige Primary: SA-Hawkin
Secondary Weapon: Hellfire Missile
Ability: Electronic Warfare
When activated, all friendly mech in 55m radius received a 15% Damage boost and 10% less damage taken.
This ability will activate for 30 seconds and have a 45-second cooldown afterwards.
 
not mine ^
 
 
 
Saboteur
 
Category: Rearward Harassment/ Ambush
Produced by: Sentium
Chassis: L-1 Partisan
Class: A
Description: Support mech, designed for operating behind enemy lines and sabotage enemy operation.
Background: Exclusively used by the "Phantom" Special Operation Company of the Sentium Legion, the Saboteur has been kept secret for half a decades, with only destroyed convoys and mechs left behind as trace. Built on the agile Partisan Chassis with built-in Advanced Camouflage System, the Saboteur is able to wreck havoc behind enemy line, then retreat without being detected.
Mech Stat:
HP:320
Fuel tank:80L
Boost Speed:33.0m/s
Fuel regen: 17L/s
Ground speed17.5m/s
Air Speed:25m/s
Overheating recovery: 4.5s
Dodging: 1s
Primary Weapon: PN-223
Alt Primary: Breacher
Prestige Primary: Submachine Cannon
Secondary Weapon:
EOC Tracker
A Sentium modified version of EOC Predator which fire a puck with an inbuilt tracker and ISM Disruptor. The puck can be stuck on to enemy mech or on ground. When on ground, the puck will stick to a enemy mech when it pass near a puck. The puck will track the mech once it is attached to it , and will detonate when the mech take damage or manually, causing ISM disruption to that mech for 2 seconds.At most 6 pucks can be deployed at the same time.
Damage per round:30
DPS:15
Fire rate:0.5
Accuracy: 80
Heat rate:90
Effective range:45
Ability: Ghost
The mech will become highly camouflage which only deactivate when the mech becomes overheated or is damaged. Once deactivated, it had a 30 seconds cooldown.
 
not mine
vexa
Category: Frontal Assault/CQB
Chassis: MA-6 Zippo
Class: C
Description: Assault vehicle, designed for close quarter combat with heat inducing weapon.
Background: A spin-off of Project Phoenix, the Vulcan, built on MA-6 Zippo, is originally built for Crion sapper for clearing obstacle and fortification with it's flamethrower. The sapper soon found out a nasty use for it through- burning enemy mech with the mighty flame.
Mech stat:
HP:530
Fuel tank:200L
Boost Speed:32.5m/s
Fuel regen: 15L/s
Ground speed:19.25m/s
Air Speed:24m/s
Overheating recovery: 5s
Dodging: 1.1s
Primary Weapon: Submachine Cannon
Alt Primary: Hawkin-RPR
Prestige Primary: Point-D Vulcan
Secondary Weapon: 
FL-R0N50N
A Flamethrower capable of using heat and fuel to fire a fireball or a continuous stream of flame toward the enemy, causing the enemy to overheat.
The fireball will cause the enemy mech to be set on fire for 2 seconds, dealing 15 damage per second.
An enemy which is hit by Flamethrower flame will be set on fire and deal 15 damage every second (independent to the flamethrower damage) until it leaves the flamethrower flame for 5 seconds.
Damage Per Round(Fireball/flamethrower):90/15
DPS:30/15
Fire rate:0.3/1
Accuracy:80/100
Heat rate:-40/-20
Heat deal to enemy:40/20
Fuel usage: 20/5L 
Effective range:60/26
Ability: Afterburner
Increase the damage of FL-R0NS0N by 50% while increasing the fuel usage and heat rate by 25% for 10 seconds.
The ability has a 50 seconds cooldown.
not mine
 
Enforcer 
 
Category: All Range Combat
Chassis MA-1 Ensign
Class: B
Description: Assault vehicle, designed for all-round combat.
Background: Ever since the colonisation of Illal, the enforcer has been the workhorse of the CRION Security Force.Built on the Well armoured and agile Ensign chassis, it's still a favourite for veteran mercenaries, even after the fall of CRION
Mech Stat:
HP:545
Fuel tank:110L
Boost Speed:32.0m/s
Fuel regen: 9.25L/s
Ground speed18.5m/s
Air Speed:27m/s
Overheating recovery: 5.7s
Dodging: 1.5s
Primary Weapon: SA Hawkin
Alt Primary: Point-D Vulcan
Prestige Primary: Mini Flak Cannon
Secondary Weapon:
RT-HYDR4
Ability:
Weapon Coolant
RT-HYDR4
A rocket pod that fire clusters of 12 rocket at each time.
Damage per round:15
Damage per shot: 15*12=180
 
not mine^
 
Commando 
 
Category: Rearward Harassment/ Ambush
Produced by: Crion
Chassis: MA-2 Warden
Class: B
Description: Ambush vehicle, specialises in tracking, trapping, and decimating the unaware.
Background: Designed for convert operation in the cold region, the Commando maximised the element of stealth to the extreme. With a special cooling system and flame-less boosting engine installed in the Warden chassis, The Commando is able to remove it's heat signature as well as become highly camouflaged, making a perfect assassin.
Mech Stat:
HP:500
Fuel tank:95L
Boost Speed:29.5m/s
Fuel regen: 15L/s
Ground speed:20m/s
Air Speed:27m/s
Overheating recovery: 3.5s
Dodging: 1.1s 
Primary Weapon:
SMC-HS
A spec op version of SMC, which allow the storage of heat without affecting the mech for the first 3 seconds of firing.
Damage per round: 11
DPS:66
Fire rate:6
Accuracy: 75
Heat rate:35
Effective range:50
Alt Primary:Breacher
Prestige Primary:T32-Bolt
Secondary Weapon:
ML-D4RT
A specialised railgun that can either fire a high-velocity dart or a nanobot filled shell though the shield.
The shell will detonate on contact, releasing a cloud of Ajax nanobot which tracks and attack the mech caught in the blast radius for 10 seconds, dealing 10 damage per second.
Damage per Round(negating nanobot damage)(Dart/Shell): 120/40
DPS: 30/10
Fire rate: 0.25
Accuracy:85
Heat rate: 40
Ability: Stalker 2.0
Similar to the Stalker on predator but allow flying, boosting or dodging without revealing itself and also eliminate the mech's heat signature. It will temporarily deactivate when there is heat produced and reactivate after there is no heat produced for 4 seconds. 
It will deactivate when the mech took damage and will require 25 seconds of cool-down.
 
^this is not mine 
kolan
category skirmish 
chassis m3 brommens
class b
design as the middle ground between the hulking Vanguard and backstabbing infiltrator 
the back story these m3 chassis were only recently confirmed to exist after sentium salvage teams came across a war torn foundry at first it looked picked clean but after accidentally exiting the salvage vehicle on a pressure pad it open a hatch revealing 100s of theses chassis and the files detailing the construction of these mechs 
HP:500
Fuel: tank:125L
fuel regen:14l/s
boost speed:28.5m/s
air speed:18ms
ground speed 25.5m/s
overheating recovery:5.5sec
dodging:1.4s
primary heat cannon
alternate reflak
secondary grenade launcher
ability armoured jam increase damage resistance by 20% and do not appear on radar
duration 4 seconds 
cool down 25 seconds
sabr
category skirmish 
chassis: HON
Class: B
description the sabr or HON was designed to counter heavy mechs
backstory prosk's hon mechs usually hunting trader convoys POW convoys and just about anything that resembles a convoy but there was a problem with g2 such-such heavy sentium war-bots becoming more common one of the designs were as follows 
HP:520
Fuel tank:115L
Boost Speed:26.0m/s
Fuelegen:13.5L/s
Ground speed:23.1m/s
Air Speed:20m/s
Overheating recovery: 7s
Dodging: 1.35s 
weapons xs sabot
 
the xs sabot is a lighter variant of the ke sabot which does more damage than a slug but no more than a regular ke sabot the xs sabot will have a 0.1 second longer chamber than ke sabot
damage 60
heat rate 7.4
min damage 40
the xs sabot has not got a scope
ability catalyse
slow chamber time by another 1-second increase heat rate by 10 while increasing damage by 25% and adding penetration  
 
duace
category: support
chassis: TA-456 comad
class: B
description: the comad chassis was designd with the intention to act as a forward command unit supporting allys with advanced cloaking and disrupting enemy units from the back lines
backstory commissioner acckon was inteligent brave (at the command centre) but when asked to go to the front lines and lead his forces when long range communication was down   he was very timid so he took one capptured vytro model mech down to  engineering and used is standing to get them to create a support mech he would be able to use on the back lines
stats
HP:460
Fuel tank:100L
Boost speed:28.5m/s
Fuel regen:14.00L/s
Ground speed:25m/s
Air Speed : 22m/s
Overheating recovery: 4s
Dodging: 1.9s 
redox 03
heat rate 22
the redox 03 is a slug rifle that uses munitions similar to the redox 02  but effect lasts 2x as long
redox 03 stats are simillar to the slug rifle but does half the damage 
alt redox 02
 other 1 ppn 223
elite slug rifle
secondary razor swarm launcher an new weapon origin unknown
heat rate 30
launches a five four round burst small close range drones which are fired and once close enough to enemy begins to orbit the enemy doing 20 damage every second
(op you basically made the seeker worse first wait for me to finish second i could of said another slowing weapon)
once the enemy has razor drones attacking the mech the pilots teammates the pilot or turret can shoot them off (each drone has 10 hp ) thus making assaults have an actual purpose (you get points for removing pesky drones from friends)
abillity group cloak create a feild that cloaks you and nearby freindlys 
durration for ever range 
10-20 meters
cool-down 40 seconds upon you or ally taking damage you glow orange for 6 seconds teammates firing  shooting causes them to become orange
the cloak vanishes and goes into cool-down if the pilot using group cloak fires  
hell this idea could be the vytro rework
 
my dream mech which I would love to use in the game
 
 
 
Engineer 
Category: Field Support
Chassis: MA-3 Cracker
Class: B
Description: Support Vehicle, designed for on field repair with the assistance of repairing drones.
Background: The Engineer, built on the MA-3 Cracker chassis, was originally used by the spaceport personnel around Illal for inspection and maintenance of the spaceship coming in or out, with a drone for checking in the tight areas on the ship. With the Hawken virus spreading through illal and spaceport now deserted, the drone is now used for saving mechs in a tight situation instead.
Mech Stat:
HP:505
Fuel tank:105L
Boost Speed:30.0m/s
Fuel regen:12.5L/s
Ground Speed:20.1m/s
Air Speed:24m/s
Overheating recovery: 5s
Dodging: 1.5s 
Primary Weapon: PN-223
Alt Primary: Redox-02
Prestige Primary: SA Hawkin
Secondary Weapon:
HRT-DS
A modified version of Helix Repair Torch which allows 
repairing and deconstruction in the same mode.
Ability: Repair Drone
Activating this ability will cause the drone on the Engineer to detach from the mech and follow the mech, repairing/attacking the nearest mech in a 25m radius of the Engineer.
The drone will reattach to the mech and repair for 1:30 after it had taken more than 175 damage or recalled by the pilot and will not be able to reactivate before it is fully repaired.It can also be repaired in combat by the helix torch.
The armament of the drone includes a frontally aimed HRT-DS.
 
carmadon 
 
While under streams of damage from hellfires prosk decided to once again build there own variation 
class B
stats 560 hp
,boost speed 26ms,
walk speed 19ms,
dodge 1.7 sec
time taken to overheat 7 sec cool down 5 sec
weaponry TA Hawkins damage per shot 41 moderate rate of fire accuracy you could mistake it for a shot gun secondary low laser guided rocket with good agility damage while guided 130 unguided 120
ability in a 10 radius hellfire lock on systems and turret tracking are less effective duration 6 seconds cool down 17 sec
they named this mech carmadon [pronounced carm adon] this suggestion was made on the basis of my hatred of Hellfires (and nepacaka' suggestion)
equinox
class D
chassis M78B BROMMORS PROTOTYPE
description a healer based on an experimental frame
background the engineers at brommors where given a vast amount of money in order to make a viable Quadra ped 
STATS
HP 600
fuel tank 160L
boost speed (nil for there are no thrusters here)
walk speed 29/ms
air speed 35/ms(because thrusters underneath )
radar 175m
over heating recovery 7sec
dodging 2.2 sec
both primary fire at the same time when primary fire control is pressed
primary 1 SA hawkins
primary 2 SMC 
secondary tow rocket  
ability project a healing aura of 20 armour per sec for 15 seconds in a 20m radius
 
 
class a
chassis L5 scout
category area denial
description Project Phoenix compressed into a small  mech
STATS
hp 350,
walk speed 22.5ms,
boost speed 31.4 ms,
fuel regeneration 12ls 
capacity 115l,
overheat 4.5 sec|
dodging 1.4 sec
weaponry primary SARE launcher secondary SARE launcher|
ability over clock your core increase movement and generate extreme heat (toggle able) (warning if you overheat you take 30 damage a second until toggled off)
 
 
 
the "Ilyushin"
prosk class B
stats
HP: 560
Fuel Tank: 101 L 
Boost Speed: 30.4 m/s
Fuel Regen: 8.89 L/s
Ground Speed: 18.5 m/s
Air Speed: 26
Radar: 190 m
Overheating: 6 s
Dodging: 1.74 s
weaponry primary "khaza" assault rifle with more heat build up for it has an under barrel grenade launcher (75% damage of rev gl) which fires every 6 shots of the assault rifle beware of splash
alt reflak
other rev gl
secondary "51ug4" a shotgun that leeches 5% of current fuel from enemy target damage 200 (at point blank)
10m =130 damage
20m =65 damage
40 =0 damage
the secondary mode does 0 damage but gives 50% of your total fuel to ally giving them a boost speed increase of 25% for 4 seconds 
(yes I know this means scouts may break the sound  barrier for 4 seconds)
ability mobile refinery turn nearby mechs kinetic energy into fuel duration 10 seconds
effectiveness increase fuel regen by 0.5 (for you ) as mechs enter a 20 m radius (example 2 mechs = +1 fuel regen)  Cooldown 20 seconds 
 
 
thank for reading a mad pilots ramblings 
 
i have no expect to see these mechs in game i have just posted to be read 
 
for those who ask why do I even bother I have a stop watch going 

Edited by frostdragon2013, 03 August 2017 - 07:29 PM.


#2
PigQueen

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Lambada lol.



#3
EM1O

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wall of wordz

no. devs do not create new content, or mechs. they only use code bought in the original game, and its hidden files.  nothing genuinely "new" will ever appear in this game.


#:  chown -R us ./base

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"...oh great Itzamna, you shall know Us by the trail of Dead."


#4
dorobo

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ksu5.gif



#5
frostdragon2013

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12hr you pc players are getting slow



#6
Zavier_

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"some"



#7
frostdragon2013

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just a few yes lol



#8
EM1O

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12hr you pc players are getting slow

not really. we only come in once every day (week?) or so to see if anything is really happening.  only reason i'm here tonight is to see if there's any reason for the really stupidly high xp and points awarded ingame tonite, & decided to check everything in the right sidebar.

so not really slow:  no longer motivated.


#:  chown -R us ./base

nRJ1C9n.png

"...oh great Itzamna, you shall know Us by the trail of Dead."


#9
frostdragon2013

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clearly â€‹motivated enough 



#10
MysticDynasty2017

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Bleh


Edited by MysticDynasty2017, 10 August 2017 - 01:59 PM.





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