I played with the pred all weekend, its a lot of fun, I think its my new favourite mech.
its really balanced at what its good for, which is trapping and stalking, but there are a few changes I would like to make to the preds weapons.
First off, the EOC P mines fly too slow. they are clumsy and awkward to use on anything faster or smaller than a brawler. you have to lead targets WAYY too much to be able to use your primary effectively. give them a 20-30% faster flight speed and I think they will be in a much better spot.
Secondly, Breecher needs more pellets. I think the breecher fires like... 5 pellets total. thats not much of a shotgun, and this low pellet count makes it pretty clunky in CQC or even close medium ranges. I think the damage should be divided across 10 pellets. this would make it have a more rounded shot pattern instead of some random pellets that outline your target on the wall.
Thirdly, I want to see the breecher's charge shot have a slightly wider cone of fire. the concept of the breecher's sniper charge up is really cool, I love using it a lot. its super good for mid range, pretty good in CQC, and not utterly terrible at long range, HOWEVER, I think instead of it shooting out one pellet/spike, it should compress all of the spikes to fire in a very tight circle, kind of like a full choke on a shotgun. if it directs all the pellets out in one tight pattern, but not as one single shot, I think it would make it slightly easier to use it on Mechs like reapers/infils/scouts at mid range.
anyways, these are just a few of my ideas that I think would bring the pred up to the line of Assault/vanguard.
Also, does anyone else feel awkward using the Breecher with the EOC P? it feels like they mounted my weapons on the wrong arms, EOC P is so fast, while the Breecher is super slow.