Hi everyone. I'll be honest, I'm completely new to the Hawken forums, and not exactly experienced with forums in general.
But anyway, I thought up a concept: How about some form of mech that specializes in suppression? Now, I know this kind of thing sort of already exists, but my concept was to take it further: How about a mech that is completely based around making it impractical (but not impossible) to cross or stay in a certain area? I had some visuals thrown together in MS-Paint to help explain it, but since I'm a complete idiot who can't figure out how to upload things for use on forums, I'll just explain as best I can.
My specific concept is to have a form of light (possible something else, I'm not quite sure) mech with a secondary weapon that allows for what I said above to occur (I explained that horribly). Picture it like this: Imagine you have a shotgun. Now imagine that every pellet in a shell explodes when it hits something, and that it fires absurdly fast. Now imagine it as a giant, complicated cannon mounted onto a mech.
Basically, it would rapidly fire bullets (hitscan projectiles, in terms of the gameplay) that explode on contact, doing very minor damage over a somewhat significant area of effect, in random directions. Since so many of these projectiles would be being fired over a short time, it would turn the target area into a "no-man's land" of constant AoE damage over time; enough to significantly weaken you if you tried to walk through it, but not enough to be practical in direct combat with enemies. To balance it, however, it would generate huge amounts of heat over short periods of time, roughly enough that you could fire the weapon for... say, 8 seconds before overheating. The mech it is mounted on, in addition, would have poor overheat recovery, say, an extra 2-3 seconds (total of 6-7 seconds of inability to fire), but would also have an ability that, for a short time, would drastically decrease heat generation, enough to allow you to keep an area unpassable for 15-20 seconds. And, for a primary weapon, possibly some form of weakened submachine cannon? Hell, just stick a Hawkins-RPR on it. Basically, anything that would make it impractical for 1v1 combat, thus relying on your team for support in scenarios with fighting.
What do you guys think about my idea? Needs work? Balanced? I'm pretty eager to know what you think of it.