Posted May 11 2011 - 08:58 AM
Leveling, etc... should be kept out imo. All that does is reward people who play more, not those who are actually skilled.
APB is a prime example. There are many people who play hours and hours to get the upgrades, and that's exactly why they win, because they have the upgrades. Then, taking myself as an example, I come in with no upgrades, and even though I get the jump on them, I still lose because they have more HP and can do more damage. Even though I start firing first. And that right there is exactly why I'd never consider APB a skill based game, or one worth playing competitively.
I'd rather see this game reward player skill by allowing everyone to be on equal footing as far as armor and weapons go, then let those who are better, win, and those who aren't, lose.
A good way to keep a game rolling for a long period of time is having a well made game for skill based competition. Having levels and upgrades etc will only keep people happy until they reach max level and/or a new game comes out. A game with good competition, however, can last years.
That being said, would I mind a ranking system and achievements_ Not at all. So long as they don't "unlock" better equipment for those who have "made it" (read: played more hours than others). If people really care about stats and having some shiny symbol by their name that identifies them as someone who has played the game hours on end, fine, go for it. But should they get access to better equipment because of that_ Hellz no.