@Decoy101x:
Thx for reading it all. I've intentionally put all buffs before nerfs so i know if someone read it to the end or saw first few lines and decided it's a QQ buff my ss post, so i won't waste my time on replying to people that didn't even read what i wrote

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Scout is tbh pretty effective at medium range and can wreck a C-class mech in no time (unless it's rocketeer, but that will change when most of mechs in game you'll see will be rocketeers, i like how it's now easier to hit with hellfires, even unguided, more splash radius_ Anyway more heat on seekers is imho a good idea), but is pretty much useless on medium-long to long range, and if enemy is better then he can kill you because of scaut's low health.
All of current mechs are best at short to medium range (unless it's rocketeer, it's most affective at all ranges :S with only exception being 10cm range but even with that i'm not so sure) it'd be nice to have one mech that'd be most effective at long range.
So let me explain it a little bit more.
Long range damage buff still wouldn't allow you to one-shot or two-shot anyone and there's enough places to hide even if you've been hit twice, but if you try to actually help teammates, they'd have no problem in finishing them.
Now if someone sees that there's SS shooting at them, he can just say it, spot it if he knows where he is and tell team to take cover and/or send anyone to take him down, anyone is sufficient if he knows where ss is or is fast enough to get on close range. That should work because ss prefer to shoot at easier targets -> C-class and sending A-class that is the quickest but lacks firepower (so you won't lose too much of firepower on the front line) would be the best to take ss out. (Also with recent map modification there's even more ways to get behind enemy so you don't have to worry about getting through enemy's wall of fire.
There are two things/flaws i don't like in my solution:
-It's really hard to explain more damage on longer range if we want bullet drop.
-Requiring more teamwork doesn't equal encouraging more team work, and even encouragement seems to be not enough if you're playing with "casuals"/new players etc. . That's probably why devs resigned from depleting EU-generators (one player at a time, changes, others secure that guy on the way home if needed) and longer games/ more eu needed to launch the ship (so better players don't feel burdened when there's no teamwork in their team, now they have better chances of flipping the advantage to their side by themselves.
In CBE2 i managed once to launch mother ship twice in 1v4 game. Sure one guy didn't really know what he's doing and other 2 of them were assaults more concerned about killing me than launching their ship and were nice enough to come at me one by one with full EU tanks. Of cours it was impossible to get my ships through but heh.. if this what i did was even slightly possible provided you had luck, then now it's even more viable (and i'm not sure if i like that but i understand that not everybody, including myself, have always time to play a ~50min game, not to mention it may be just tiring especially the game happens to be one-sided)).