mikelat, on November 23 2012 - 09:37 AM, said:
If this is how they're going to go about doing that then this game is already doomed.
No, this is how the "freemium" model works. You either pay real money and support the game financially, or else you don't pay real money, but then it takes you longer to get things.
The only things you will
HAVE to pay for are purely cosmetic items. And realistically speaking, the time spent on leveling is not going to be too bad. But if you don't want to spend money to unlock mechs, items, etc. then you're going to pay with a little bit of time to do so.
mikelat, on November 23 2012 - 09:37 AM, said:
You have to throw a reward at the player once in a while. I can take some successful examples of Free2Play games, like TF2, LoL, or Mechwarrior Online, where either you'll get some items right off the bat and there are TONS of customization options, but in neither game do you necessarily feel "compelled" to pay. Mechwarrior online specifically, has the lighter battlemechs as being much cheaper (you can afford them after a few hours of solid play) versus the heavier mechs take a lot more time... but one of the best things about that game is customization. You get to pick weapons, heatsinks, armor strength, all that jazz. In hawken we get 3 internals, 2 items and thats it... and most of the time it's pretty dead obvious what you're getting depending upon what class you're playing so there's not much room for "builds" or "playstyles".
TF2 wasn't free to play for awhile. It is now but really the only things you ever buy are cosmetics - so that doesn't quite count as a freemium game. (I count it more as a vanity thing.)
LoL, never played it, but IIRC, the devs said they are highly influenced by its model.
MWO... that sounds exactly like how this is, so again, how is this any sort of issue_
mikelat, on November 23 2012 - 09:37 AM, said:
A free 2 play game that's simular to what hawken appears to be doing is Tribes Ascend. They a handful of items for each class that you have to grind pretty hard for, but even Tribes Ascend has some alternative playstyles and builds (Hawken doesn't really). Anyways tribes ascend is basically failing because of lack of gamer interest as they go in, play the game, unlock nothing, get beat easily by people who have things unlocked, spend no money on the game. It's gotten to the point where even the devs are focusing on other projects and seem to consider it a lost cause.
Tribes Ascend is also Freemium, though actually from what I heard, buying into the game actually buys you guns that are superior - which makes it more like "Pay2Win." That and it didn't exactly succeed after a quick start since apparently the devs massacred the game between closed beta and launch.
mikelat, on November 23 2012 - 09:37 AM, said:
We've only got less than a month until the general public gets to try this game, and first impressions are everything. If there first impression is "I'm not going to unlock anything in reasonable amount of time because they want me to pay for this game" they'll say fuzzy bunny it and play one of the many other free 2 play games out there.
...Except that you will unlock things in a reasonable amount of time. Current costs for a mech are 1050 MP or 9200 HP. Items/Internals go for 125 MP or 1550 HP. This means, assuming roughly 250 HP a match, ~6 matches for an item/internal and ~37 matches for a mech. It's a decent amount of time, but not atrocious. Players can also buy HP and XP doublers, as well, which cuts the time down quite a bit.
Regardless, they are still tweaking costs and no doubt will do so a bit more after open beta. Pricing is one of the hardest things to get down right, but they eventually will.