The Weapon Suggestion Thread!
#881
Posted August 28 2014 - 02:13 PM
Rail gun/Lazer gun
Mortar turret and you need to laze the targets
a sword/ tesla spike that gets an insta kill, but requires extreme close combat
alternate secondaries like swap the tow for a grenade launcher
melee combat as well as a better long range solution is what this game really needs
#882
Posted August 30 2014 - 06:32 AM
Laser weapon (light medium heavy-slowish beams, high heat, good damage
custom weapon- choose ballistic(bullets etc) explosive(such as rockets) and energy (like lasers.changeable stats, change colour of projectile, rate of fire, with power 'o' meter to prevent them being OP.
#883
Posted August 30 2014 - 06:35 AM
#884
Posted August 30 2014 - 09:44 PM
and maybe i guess a single barrel shotgun that use's large shells with maybe a emp burst secondary to do short term shutdowns" that would be nasty just jump in emp switch an run em down.
#885
Posted September 09 2014 - 05:49 AM
I'd still like:
- a Sabot turret
- more B-class vehicles
- a power jump ability for a new B class
- have balls_ make it inertial confinement fusion, rapid lens flare burst, cracking lightning-thunder sound, discussed this
- long time since new map was introduced, getting bored of the existing ones (chance for more vertical space_)
- an IQ test before being allowed into the first Siege game, say, under 80, no siege. Really. Or some forced method to read basic game rules, 3-4 questions to make sure at least the most basic idea is understood. For fuzzy bunny's sake. Nowadays it's 8 games out of 10 being total no-clue runarounds, with Siege becoming not even worth entering, despite being by far the most enjoyable game mode by design.
#886
Posted September 10 2014 - 08:37 PM
ÖdeMärz, on September 09 2014 - 05:49 AM, said:
Funny because the people who know the rules are frequently spamming "READY UP" while new players are checking the rules. I don't disagree with you, that certainly matched my experience with siege, just seems like a two sided problem. Maybe have a way to review the game rules while queued or outside of a lobby_
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I like this idea, missiles are a fun addition to mech combat but I think it would be easy to overcomplicate their use and slow down the pace of play too much.
Hydra pod
A missile pod containing some set number of cheap rockets, meant for area saturation, slightly follow crosshairs, but just barely. relatively inaccurate, but can lay down a swath of explosions.
#887
Posted October 20 2014 - 07:25 PM
mortar mode: arc its payload sky high, dealing damage to an area (capable of tracking a target in short distance). huge splash damage, high ROF but unable to use indoor area and closing in enemies
howitzer mode: nearly hit-scan wep at long range, hit scan at mid to close range. slower ROF, smaller splash radius for indoor engagement
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