My suggestion is this; keep the current pre-con and also create the ability for players to buy a frame (A, B, C), and then individual parts (Weapons, Internals, Items, Ability, Cosmetics) for the mech at a higher cost than pre-cons with a limited resource table; each part as defined above would have a cost associated with it (cosmetics notwithstanding), and each frame is only capable of holding a particular total of cost during construction.
This would give players greater freedom over customization while still being able to keep control over potential balance issues.
Want specific weapon combinations that might be deemed overpowered otherwise on a frame_ You can have it, but you may not have enough cost available afterwards to keep internals or items on your mech.
Want the damage reduction ability on an A class mech_ Same tone, except maybe certain weapons are restricted.
Another end to this suggestion is that it gives you, the developers, the ability to release parts that might at first only be available to custom built mechs, and then released in a pre-con manner later.
Pros: Gives players greater depth and freedom with constructing a mech throughout their career as a hawken pilot.
Cons: Requires more balance and testing because of the extra attention that would need to be paid to weapon popularity and viability on different frames.
Another potential worry is that with the implimentation of a cost system, folks might be concerned that they wouldn't be able to have whatever item or internal loadout they please. For pre-cons, this would stay the same; whichever internal/item combo for designated slots you would like. For customs, this would realistically be in jeopardy if the cost of the mech built is too high.
Please let me know what you think, and provide suggestions to improve upon this concept as its one that I think could be very successful based on the nature of the game.
Edited by Kyrzon, November 26 2012 - 10:37 PM.