Beemann, on December 01 2012 - 03:36 AM, said:
modding and .ini tweaks have been around forever
Ignoring my point entirely. I still don't think it should be allowed, and for most games, texture LOD is tied in to the level it's set in the menus. Therefore, it should not be something you can lower past whatever the lowest the menus will allow.
Beemann, on December 01 2012 - 03:36 AM, said:
Except it's not "any means necessary"
It's a series of settings everyone has access to, and the information is readily available for anyone who doesn't know how to .ini tweak
Also ignoring my point. Doesn't solve the fact that someone who does it has an advantage over anyone who doesn't. Therefore, the only way to be "even" is to also do it, which is never a good justification. I feel similarly in games where brightskins are optional and not mandatory.
Beemann, on December 01 2012 - 03:36 AM, said:
I'm running a GTX560, a Quad Core CPU (Intel, not AMD) and 6 or so gigs of ram and Titan drops to 20 FPS for me during fights. It is the only UE3/3.5 game that does so. Firefall's open world and PvP modes run at 60 frames on medium settings, and I've been running games like The Witcher 2 on max since I still had a 9800 GT (which could run this game without stuttering in Alpha)
I have had to reinstall several times since Alpha, and the framerate issues persist. I'm nowhere near the only person who runs into this
Disable PhysX. It murders even my system on Titan and Andromeda; Titan will drop to 30-25, Andromeda I've seen go to like 15, and I'm on a i7-2600K and a GTX 690 - this should never happen. Disabling PhysX, everything goes 60 and pretty much almost always
stays 60; the worst I've seen it go is 45 FPS (ironically, that's with the post-game awards, most likely due to all the smoke causing overdraw, etc.)
Beemann, on December 01 2012 - 03:36 AM, said:
What's more, this is a game where it HIGHLIGHTS the mechs anyway
If anyone on your team spots them, or drops radar down, BAM they're spotted
You'd have to have the situational awareness of a drowned worm to not figure out where they are
They are, yes, but it's a lot easier to spot them if you don't have to actually look due to washed-out textures. Furthermore, spotting doesn't exactly stick around forever.
Beemann, on December 01 2012 - 03:36 AM, said:
Picking out neon green against flat grey and picking out neon green against slightly textured grey are hardly two massively different skill requirements. The difference is trivial
Apparently it's not, or people would've never cranked down the LOD in the first place, now would they_
Beemann, on December 01 2012 - 03:36 AM, said:
Except it's not for you to decide where the lowest is/should be. You're projecting your subjective view of graphics settings onto the rest of the playerbase, including people who couldn't feasibly run the game without said tweaks
No, it's for the devs to decide.
Their current minimum spec for videocards is a 9800, so the low settings should be tuned for fairly reliable 30 FPS play on a 9800. This is roughly a four or five year old videocard.
Therefore, anyone who is struggling is either trying to do more than their card can handle, or is using extremely outdated hardware - and in that case, yes they should upgrade. Low is low; there should be no "lower" unless the devs are willing to allow (and thus support) that configuration.
Beemann, on December 01 2012 - 03:36 AM, said:
Considering the fact that there's been absolutely no reason to upgrade for the past 6 years or so, and considering the fact that Hawken is intented to be a F2P FPS, wouldn't you think it would be good to make it at least as available as say... something poorly optimized like Global Agenda (which I can run at 60 FPS despite the fact that every UI section takes away something absurd like 10 FPS)_
Sure, but there is limits to how much the devs are going to be willing or able to support. As per those specs, basically they're targeting gaming rigs made in the last five years or so. Therefore, the devs are to expect at a minimum certain levels of tech (No P4s for example except for the dual cores, and GPUs capable of DX10/Pixel Shader 4.0) and so the game should accordingly have its very lowest settings centered around these cards.
There is no realistic reason I can think of where a texture would
need to go below 512. Even the minimum spec videocards should be able to push that with relative ease.
Beemann, on December 01 2012 - 03:36 AM, said:
You don't already detect enemies like that_
Y'know, Warsow/Xonotic/Quake/UT's bright models and/or Hawken's giant red enemy-mech-boxes
UT didn't force glowstick brightskins until UT3. Quake, I already told you I mostly don't play that. Never played Warsow. Hawken, the boxes don't show up unless they're like right next to you, spotted by someone, or until you shoot them.
Edited by DarkPulse, December 01 2012 - 04:06 AM.