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skill gap and player numbers are two separate factors that effect the chances of either team winning.
that is to say, you are wrong because 3v4 would be unfair, even if all the players had the same skill level
skill level clearly a mutually exclusive factor to the raw force of team numbers.
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it doesn't stop them leaving and finding another server room. and NOT FIXING THE PROBLEM STOPS one team from having a fair match, .....which leads to rage/xp quits....which leads to the game stopping....which leads to no-one gaming....which means yet again i log on, try and get a match, and its like 20minutes of server hopping until a game actually starts.
even if my suggested solution (which is awesome) does't get put in the game, Something has to be done about these unstable team-matches.
Attention to details like these MATTERS because otherwise you just don't provide an environment for people to treat the game like a proper sport.....like lets say...starcraft.
End of the day the players are merciless for xp.
hardly anyone EVER swaps team like i do.
something clearly has to be done.
My solution is awesome: first odd one out to die has to wait.
This is the logic tree.
sentium vs prosk
its a 4v3....odd one out system is implimented...what happens.
1, no-one on sentium dies, its a steam roll ...game ends.....sentium wins.
Low probability, people explode all the time.
2. the first player to get ganged on or make a mistake dies, and begins waiting...three things can happen
WHILST A FAIR 3v3 IS BEING FOUGHT
a ) someone randomly joins, solving the problem, the game continues 4v4 : game is fair and continues.
b )someone doesn't join, the odd one out player waits until one of his team mates dies, then hits the launch button. game is 3v3 and continues.
c ) player leaves server, 3v3 continues, and player goes back into the server pool.
looking at the statistics of play that i have taken from the many games i have seen, the solution 2a is what would happen 90% of the time.
this is a much much better system than getting gang-ripped in 50% of the games,
That is the a key insight. the vast majority of games are not even close to balanced atm. and im not talking skill level which is as arbitary as we wind.....im talking the RAW FORCE of 4v2
MOST games right now are not 3v3, or 2v2, or 1v1, or 4v4 or 5v5 or 6v6.
The vast majority are some other combination.
My suggestion fixes this cleanly and simply.
As to regard on playing with team/mates clans....that can be solved by another system ill make in another thread. the tried and tested 'group' system used in many competitive multiplayer games.
Edited by rdKNIGHTMAREZ, November 30 2012 - 08:34 AM.