If you don't have the stomach for all the mindless wall-o-texts in this topic, I highly recommend you at least skip to the end of mine.
Storytime
I actually started playing my 0-Assault because people kept complaining and leaving games if I used my 20-SS. My score didn't change much, kills stayed stagnant (better damage offset by closer range) and so did my deaths (closer to the action, but faaar better survive-ability and more dangerous up close)
[okay I'll admit, it dropped slightly - the assault is overall a better, more survivable class atm]. So even though the assault is unbound by all these damage and movement nerfs, the practical reality of k/d score didn't change much because I played each class as it should be played.
I was beating 20-scouts (mostly due to assault being a natural soft-counter, mind you) in my lvl 0 assault soundly, both in score and in person. Harder to take out a conservative infiltrator than in a SS due to range advantages, but still easy up close. I thought I would have a hard time vs rocketeers to compensate switching to assault, but this was not the case at all.
Then within one sunday I was lvl 17 :/ Can't be bothered for the 17-18-19-20 grind, not even for the vulcan. CB2 is pretty much done and dusted for me, I've played SS, Infiltrator and Assault 0-somewhere around 20. Maybe its that playing SS first teaches you to be a good player because
it is so much more punishing on all kinds of mistakes than other classes. My Infiltrator is lvl 10 and I still haven't figured out how to use it to full effect. I get sub-par k/d with it even though its supposed to be the best, but most importantly
I don't blame levels or mech balance. There are people who can step into a 0-infiltrator and wipe the floor with everyone.
The key point
Anyway the point is, I can assure you that level has very little impact on your performance.
Even a small thing like glancing at your radar - even in the middle of the most heated, scrappy 1v1 - to ensure best positioning and that you don't get sandwiched, will have an astronomical affect on your score compared with going from 0-20.
If you are far from the score leaders, it is not because of level - but because they are making less mistakes. More importantly however, it is because they are consistently converting more opportunities into kills, in a safer, more efficient way.
When people say L2P, it is not the same as calling you a noob, it is saying, 'there is a reason why you lost based on how you play, and there's a way forward, stop being a little btch'.
But yes, basically everyone agreeing with the OP is a plain-as-day, turboscrub noobtard - it is actually the undeniable and incontestable truth.
TLDR:
This is not mechwarrior. This is not a RPG-FPS hybrid. Learn to fvcking play.
FluxX, on December 04 2012 - 02:28 AM, said:
If the Dev team/Meteor wish to give me a full garage of level 0 mechs, permanently stuck at level 0, I'll prove this true/false for you all!
I'll take on the level 20 mechs, and see who wins.
^Agree wholeheartedly.
Edited by ReachH, December 04 2012 - 08:05 AM.