Balance leveling
#1
Posted November 30 2012 - 12:55 PM
I would suggest having a balance to the levels. that's my 2 cents.
#2
Posted November 30 2012 - 01:09 PM
#3
Posted November 30 2012 - 01:13 PM
Levels, and the optimizations that come with them, don't go very far in making someone more powerful.
The real reason you see Lvl. 0s getting wrecked by high level mechs is pilot experience.
People who are higher level have had more time to get used to how the game works.
Even then, being Lvl. 20 only indicates that they might have the basics down.
Fact is, there are some of us who could hop on a Lvl. 0 and wreck face against a team of 20s and there are 20s who could fight Lvl. 0s and lose every time.
Skill > Level.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#4
Posted November 30 2012 - 01:38 PM
Edited by HeroGhost, November 30 2012 - 01:39 PM.
#5
#6
Posted November 30 2012 - 01:42 PM
HeroGhost, on November 30 2012 - 01:38 PM, said:
If you look at damage optimizations, you'll get something like 5% boost to damage.
The benefit of stacking health optimizations can be nullified in less than 1 second of automatic fire, or 1 hit from burst weaponry.
All the benefits that optimizations get aren't insurmountable by skill. In fact, the benefit they do give is most likely only going to be an advantage if the skill of two opposing pilots is almost exactly the same.
Edited by AsianJoyKiller, November 30 2012 - 01:42 PM.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#7
Posted November 30 2012 - 01:42 PM
#8
Posted November 30 2012 - 01:51 PM
If someone gave you a level 20 mech right now you would do just as well against people you have fought before previously.
Edited by Sylhiri, November 30 2012 - 01:52 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#10
Posted November 30 2012 - 10:07 PM
ReachH, on November 30 2012 - 09:21 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#11
Posted December 01 2012 - 02:27 AM
#12
Posted December 01 2012 - 11:15 AM
Etan, on December 01 2012 - 02:27 AM, said:
On that extremely sarcastic note, I must have mis-remembered the number he gave, because a meter is a little over 3 feet.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#13
Posted December 01 2012 - 12:54 PM
EDIT: but yes, you see a bunch of high lvl mechs against a bunch of 0 to low lvl mechs, they generally do chew through them with ease.
Edited by NBShoot_me, December 01 2012 - 12:55 PM.
#14
Posted December 01 2012 - 01:06 PM
AsianJoyKiller, on November 30 2012 - 10:07 PM, said:
Talking more of the -seconds of dodging and such, feels a lot different. And you do notice the final +1m/s move speed when you are sneaking around ^^
But if your nerd says the difference is only 2 mph, well I guess that's a lot then.
#15
Posted December 01 2012 - 01:20 PM
#16
Posted December 01 2012 - 02:09 PM
NBShoot_me, on December 01 2012 - 12:54 PM, said:
EDIT: but yes, you see a bunch of high lvl mechs against a bunch of 0 to low lvl mechs, they generally do chew through them with ease.
Adv player vs Adv player will tend to have low k:d because they will kill each other fairly often back and forth. So it cannot be based on k:d at all as it turns out. You can have stat padding newbies with 8:1 k:d and pros w/ 2:1... kinda silly huh
#17
Posted December 01 2012 - 02:27 PM
Akrium, on December 01 2012 - 02:09 PM, said:
NBShoot_me, on December 01 2012 - 12:54 PM, said:
EDIT: but yes, you see a bunch of high lvl mechs against a bunch of 0 to low lvl mechs, they generally do chew through them with ease.
Adv player vs Adv player will tend to have low k:d because they will kill each other fairly often back and forth. So it cannot be based on k:d at all as it turns out. You can have stat padding newbies with 8:1 k:d and pros w/ 2:1... kinda silly huh
I'm just throwing one possible way out there, that's all.
Like I said, "or some sort of effectiveness metric". I'm not sure what the Hawken team is actually going to be keeping track of. But, it could be anything from dmg dealt in-game, or points could be accumulated on a progressive scale (higher lvl mechs than the one being used worth more) per mech killed. Factor in total in-game time_ Kills per minute / deaths per minute, the sky is the limit. I'm sure someone could come up with a valid way to determine roughly the skill level of a given player.
Also, if a newbie wants to pad his/her stats, wouldn't MM just start throwing that person in with the "elites"_
EDIT: Or, the Hawken team could do what some other F2P people have done, once you reach a certain (skill) level, killing the newbies doesn't really net you much if any XP / credits.
Edited by NBShoot_me, December 01 2012 - 02:29 PM.
#18
Posted December 01 2012 - 06:11 PM
#19
Posted December 02 2012 - 06:23 AM
NBShoot_me, on December 01 2012 - 12:54 PM, said:
EDIT: but yes, you see a bunch of high lvl mechs against a bunch of 0 to low lvl mechs, they generally do chew through them with ease.
Also, K/D is a horrible metric to judge by. There are good players out there who aren't K/D Beasts (not to be confused with KGBeast) and it gives a disproportionate advantage solely on killing power. Better metrics would be XP/Minute, Mech Mastery scores, and so on.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#20
Posted December 02 2012 - 12:28 PM
ReachH, on December 01 2012 - 01:06 PM, said:
6.5 feet per second = 4.4 miles per hour.
That's appreciable when your walking at 3 mph and a jogger passes your at 8 mph.
But with the walking speed on the mechs being faster than a human could even run, and their large scale, that 4.4 mph makes little difference.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users