replay mode & save replay
#1
Posted December 10 2012 - 12:53 PM
therefore a replay/save replay function seems like the smarter choice, being UT3 i imagine it'd be a plausible addition and it would allow me to record from a third person perspective and various other angles...
solely recording in first person seems a shame - a replay feature is greatly desirable.
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
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#2
Posted December 10 2012 - 01:01 PM
Edit: i meant to i say i support this idea.
Edited by h0B0, December 10 2012 - 01:01 PM.
#4
Posted December 10 2012 - 01:19 PM
ReachH, on December 10 2012 - 01:06 PM, said:
#5
Posted December 10 2012 - 01:26 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#6
Posted December 10 2012 - 01:33 PM
h0B0, on December 10 2012 - 01:19 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#8
Posted December 10 2012 - 02:01 PM
.
"The difference between theory and practice is smaller in theory than it is in practice"
#9
Posted December 10 2012 - 02:22 PM
Not sure how likely it would be to actually be implemented, given the whole F2P small developer thing, but still, it'd be cool.
Edited by DM30, December 10 2012 - 02:23 PM.
#10
Posted December 10 2012 - 02:27 PM
- Clientside. This is from the view of a player (whether first or third-person). The only problem with this is that it's everything relative to a client. If an enemy gets far enough away, for example, they simply "Disappear" because you are no longer being sent data on their position, etc.
- Serverside. This is from the view of the server itself. As a result, you can watch any player's actions and they remain viewable at all times. The main downside is that the serverside demorec is much bigger (since it's keeping track of more stuff).
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#11
Posted December 12 2012 - 03:45 AM
i want keybinding that makes my mech play this tune with acouple twirling beacon lights.
click banner for clan info
#12
Posted December 12 2012 - 05:56 AM
Spiderz, on December 12 2012 - 03:45 AM, said:
The higher the tickrate, the smoother the replayed demo would be (as demos don't interpolate movement, etc. like "normal" matches do) but also the bigger they are.
I would (very roughly) guesstimate that assuming a 30 Tickrate demo and a full 6v6 match, a 15 minute TDM would go approximately 15-35 MB. For every doubling of tickrate, you can basically double the filesize.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
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