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Server setting to disable radars.


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Poll: What ya think on this_ (82 member(s) have cast votes)

What ya think on this_

  1. Yay (40 votes [62.50%])

    Percentage of vote: 62.50%

  2. Nay (9 votes [14.06%])

    Percentage of vote: 14.06%

  3. Why_ (12 votes [18.75%])

    Percentage of vote: 18.75%

  4. Ouch! (3 votes [4.69%])

    Percentage of vote: 4.69%

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#1 The_Silencer

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Posted July 18 2011 - 07:55 AM

As pesky as interesting suggestion, IMO. For the most puristic* and exigent players this could be a good addition for the game as well.

Easy as that: No radar at all and.. just let's do this if you have what it takes!. ;)

Yay, nay... and why_. :)

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#2 The_Silencer

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Posted July 26 2011 - 06:26 AM

Hey!! :P

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"The difference between theory and practice is smaller in theory than it is in practice"


#3 JackDandy

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Posted July 26 2011 - 02:00 PM

Wouldn't really mind either way. Heh-heh.

#4 The_Silencer

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Posted July 27 2011 - 01:29 PM

Jack Dandy said:

Wouldn't really mind either way. Heh-heh.

Er.. are you laughing at me or are you laughing with me here_.

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"The difference between theory and practice is smaller in theory than it is in practice"


#5 JackDandy

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Posted July 27 2011 - 03:43 PM

Neither. It was sort of a nervous laugh.

#6 DarkS7ar

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Posted July 27 2011 - 06:32 PM

Jack Dandy said:

Wouldn't really mind either way. Heh-heh.


I agree. Some times I'd like to have radar and other times it would be interesting to see how I'd far with out it.

Oh... Heh-heh.lol jk
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#7 Suiken_2mieu

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Posted July 27 2011 - 10:32 PM

why not_ While were at it, be able to turn different elements of the game up / down / off  / on etc. maybe a limiting or expansion of the radar, different hud elements and say things like gravity, though that maybe something you might want to be able to change within the map listing on the server.
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#8 The_Silencer

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Posted July 31 2011 - 02:14 PM

Jack Dandy said:

Neither. It was sort of a nervous laugh.

I was just kidding, mate :P

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"The difference between theory and practice is smaller in theory than it is in practice"


#9 Guru_Zeb

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Posted July 31 2011 - 05:30 PM

Whilst not really my cup of tea am all for as many options as possible, let players decide what they like and don't.

Here's a quick argument for active/passive sensors.

This is for the people asking 'why' to on/off sensor options.
Its all about the stealth abilities it gives.
Obviously those asking why have never played mechwarrior going passive is an integral part of that game.
The basic theory is just pulled straight from the real world of fighter planes and naval vessels.
When you go from active to passive sensors your not emitting radar, ( and maybe infra red and laser ) thats how 'active' sensors work the sensor emits radar or laser beams to detect other 'vessels'.
But the other vessels also have sensors so your active sensors make you a very bright sensor target. Going to passive sensors means you cannot be detected until your much closer to an active sensor.
Hence you get a better stealth, but you also loose the benefit of your own active sensors meaning you cannot detect other vessels unless your at even shorter distances.
Its a trade off you get stealth at the lose of some situational awareness. Often their is an additional trade off too as weapons systems depend on good sensor info to target especially over long distances and with missle locks. Doing passive should affect all these things.

It adds another layer of gaming complexity and offers the innovative player new tools and challenges. It does not force anyone to use the passive system its just there as an option.

And its realistic ....... not something some care about ....... but many of us do.
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#10 The_Silencer

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Posted August 01 2011 - 12:58 PM

Very well said, man! :D

+1 ;)

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"The difference between theory and practice is smaller in theory than it is in practice"


#11 DarkS7ar

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Posted August 01 2011 - 01:28 PM

^ I think Guru was an encyclopedia in his last life.
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#12 Guru_Zeb

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Posted August 01 2011 - 01:48 PM

DarkS7ar said:

^ I think Guru was an encyclopedia in his last life.

Nah m8 ....... the truth is far less glamorous ........
Am actually just a bit of a Geeky pedant, and old enough to have the
trait well developed  :oops:
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#13 ZedFontaine

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Posted August 02 2011 - 03:59 AM

Having those different types of sensors might actually make combat more engaging. and feel the "risk" of getting caught by someone blaring off there radar and having them hunt you down like a little worm that you are! *blush* erm, I mean, attack and destroy. *smile*

I agree to Zeb's ideas, It just makes sense. Nuff said.

unless...

You make it power up based, now that's an odd idea. Destroy a certain location, objective, and the enemy has no eyes until they rush over like moths to a light, and try to fix it, while you are sitting there, in the corner, finger on the C4 trigger, waiting.

So many ideas. THAT is what a game should be, Not frag em dead, but HOW you frag em dead. hehe.
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#14 Guru_Zeb

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Posted August 02 2011 - 09:02 AM

ZedFontaine said:

Having those different types of sensors might actually make combat more engaging. and feel the "risk" of getting caught by someone blaring off there radar and having them hunt you down like a little worm that you are! *blush* erm, I mean, attack and destroy. *smile*

I agree to Zeb's ideas, It just makes sense. Nuff said.



Thanks for the support, but i did not originate the system i outlined above.
It is the actual reality with modern complex military systems like, fighter planes, naval vessels, and armoured vehicles.
The same concept has been copied and used it several games, in this context Mechwarrior on PC and EarthSiege are probably most relevant.
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the teeth acquire stains,
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#15 Cypher10110

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Posted September 17 2012 - 01:37 PM

I'd love to try it with friends for sure. Sneaky stompy mechs is fun.
Maybe make it a map with lots of electrical interference_
That would be pretty cool.

#16 BB089v2

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Posted September 18 2012 - 11:42 AM

Would this be like Hardcore gametypes_
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#17 mancandy

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Posted September 27 2012 - 08:41 AM

I love the ideas in this thread. I think it's be a cheat to this game to have sensors either on or off and leave it that simply. Having mechs that have a load out that makes them capable of detecting lots of people over a large range would be cool, and create a whole other support role that can be filled by anyone who wants to. Having different degrees of effectiveness in the radars would be awesome.

Also having different types of radar's would be cool too. Having heat signature detection that would show vague outlines of people depending on how far away they were and how hot they were running. Or having radar that shows a mini map without terrain that will show movement as little pings. then you could have that one team leader guy that has his heavy mech decked out with all of the sniffers and detectors and directs his squad mates to where they should go.

#18 Sesha

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Posted September 28 2012 - 11:06 PM

I like the idea of a single unit being able to turn off active scanning, but from what I've seen thus far, none of the mechs have any yet anyway.  Just locations when people open fire..  Removing that would be a bad idea.  Considering how much noise a mech would make, just moving around, having a computer track the noise and throw it on a minimap is tech we have today, and it's all passive.  Having a server be able to turn it off would be like trying to make a mech game into COD4...

#19 EMEUTIER

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Posted September 28 2012 - 11:42 PM

I really think someone is addicted to polls! lol!

(no offense intended)
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#20 R3N3GAD3

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Posted October 04 2012 - 07:02 PM

HARDCORE MODE with Scavenge Mode
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