Server setting to disable radars.
#1
Posted July 18 2011 - 07:55 AM
Easy as that: No radar at all and.. just let's do this if you have what it takes!.
Yay, nay... and why_.
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"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted July 26 2011 - 06:26 AM
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"The difference between theory and practice is smaller in theory than it is in practice"
#3
Posted July 26 2011 - 02:00 PM
#4
Posted July 27 2011 - 01:29 PM
Jack Dandy said:
Er.. are you laughing at me or are you laughing with me here_.
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"The difference between theory and practice is smaller in theory than it is in practice"
#5
Posted July 27 2011 - 03:43 PM
#6
Posted July 27 2011 - 06:32 PM
Jack Dandy said:
I agree. Some times I'd like to have radar and other times it would be interesting to see how I'd far with out it.
Oh... Heh-heh.lol jk
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#7
Posted July 27 2011 - 10:32 PM
#8
Posted July 31 2011 - 02:14 PM
Jack Dandy said:
I was just kidding, mate
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"The difference between theory and practice is smaller in theory than it is in practice"
#9
Posted July 31 2011 - 05:30 PM
Here's a quick argument for active/passive sensors.
This is for the people asking 'why' to on/off sensor options.
Its all about the stealth abilities it gives.
Obviously those asking why have never played mechwarrior going passive is an integral part of that game.
The basic theory is just pulled straight from the real world of fighter planes and naval vessels.
When you go from active to passive sensors your not emitting radar, ( and maybe infra red and laser ) thats how 'active' sensors work the sensor emits radar or laser beams to detect other 'vessels'.
But the other vessels also have sensors so your active sensors make you a very bright sensor target. Going to passive sensors means you cannot be detected until your much closer to an active sensor.
Hence you get a better stealth, but you also loose the benefit of your own active sensors meaning you cannot detect other vessels unless your at even shorter distances.
Its a trade off you get stealth at the lose of some situational awareness. Often their is an additional trade off too as weapons systems depend on good sensor info to target especially over long distances and with missle locks. Doing passive should affect all these things.
It adds another layer of gaming complexity and offers the innovative player new tools and challenges. It does not force anyone to use the passive system its just there as an option.
And its realistic ....... not something some care about ....... but many of us do.
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.
#10
Posted August 01 2011 - 12:58 PM
+1
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"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted August 01 2011 - 01:28 PM
Is where I soar, and your world is no more.
http://i306.photobuc...597d4c3e0b5.jpg
^Queen of sniping.
DESTROY Cupcake!
#12
Posted August 01 2011 - 01:48 PM
DarkS7ar said:
Nah m8 ....... the truth is far less glamorous ........
Am actually just a bit of a Geeky pedant, and old enough to have the
trait well developed :oops:
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.
#13
Posted August 02 2011 - 03:59 AM
I agree to Zeb's ideas, It just makes sense. Nuff said.
unless...
You make it power up based, now that's an odd idea. Destroy a certain location, objective, and the enemy has no eyes until they rush over like moths to a light, and try to fix it, while you are sitting there, in the corner, finger on the C4 trigger, waiting.
So many ideas. THAT is what a game should be, Not frag em dead, but HOW you frag em dead. hehe.
#14
Posted August 02 2011 - 09:02 AM
ZedFontaine said:
I agree to Zeb's ideas, It just makes sense. Nuff said.
Thanks for the support, but i did not originate the system i outlined above.
It is the actual reality with modern complex military systems like, fighter planes, naval vessels, and armoured vehicles.
The same concept has been copied and used it several games, in this context Mechwarrior on PC and EarthSiege are probably most relevant.
It is by the juice of the Brew,
that thoughts acquire speed,
the teeth acquire stains,
the stains become a warning.
It is by tea alone I set my mind in motion.
#15
Posted September 17 2012 - 01:37 PM
Maybe make it a map with lots of electrical interference_
That would be pretty cool.
#17
Posted September 27 2012 - 08:41 AM
Also having different types of radar's would be cool too. Having heat signature detection that would show vague outlines of people depending on how far away they were and how hot they were running. Or having radar that shows a mini map without terrain that will show movement as little pings. then you could have that one team leader guy that has his heavy mech decked out with all of the sniffers and detectors and directs his squad mates to where they should go.
#18
Posted September 28 2012 - 11:06 PM
#19
Posted September 28 2012 - 11:42 PM
(no offense intended)
#20
Posted October 04 2012 - 07:02 PM
✝May God have mercy upon my enemies, because I won't.✝
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