Weapon Overheating, and why it's innacurate
#21
Posted September 22 2012 - 01:16 PM
But would be a consumer to a cool instant the weapons, buy it with money of the game and real money
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#22
Posted September 22 2012 - 01:36 PM
cana666, on September 22 2012 - 01:16 PM, said:
That bolded bit of your sentence = NO.
But as a usable item bought with ingame money_ Sure.
Insta-cool would be a nifty item to run on fast overheating weapons, or for keeping you in a fight longer.
#23
Posted September 22 2012 - 03:25 PM
Nitris, on September 22 2012 - 01:36 PM, said:
cana666, on September 22 2012 - 01:16 PM, said:
That bolded bit of your sentence = NO.
But as a usable item bought with ingame money_ Sure.
Insta-cool would be a nifty item to run on fast overheating weapons, or for keeping you in a fight longer.
I'm with Nitris on this one 100%. Hawken has been marketed as a free-to-play game, and I'm hoping it'll be a refreshing breath of clean air when a game that says it's "F2P" doesn't mean, with an asterisk "*pay to win." The lowly, bought enhancements for a game are detestable.
In game currency, hell yes. Keep real-money out of it, we'll support the game by buying it, shirts, and other products to support the game and it's team.
Edited by Phobotech, September 22 2012 - 03:26 PM.
#24
Posted September 22 2012 - 03:33 PM
#25
Posted September 25 2012 - 01:14 AM
In the vid Khang presents, "internals" are mentioned which also provide stat boosts/bonuses- on top of the skill/tech/upgrade tree bonuses.
Personally, I think it is safe to assume there would be a specific internal which helps with overheating too.
#26
Posted September 25 2012 - 09:48 PM
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Posted September 26 2012 - 07:43 AM
#28
Posted September 26 2012 - 11:06 AM
I know I wouldn't enjoy reloading.
My only gripe is that my weapons should heat up faster or cool down slower or both on the desert level.
#29
Posted September 26 2012 - 08:32 PM
#30
Posted September 30 2012 - 12:43 AM
There's a difference between firing a mechanically operated weapon vs operating a gigantic mechanical robot with mounted projectile weapons. For one, the 50 cal doesn't even compare to a minigun. If you've ever seen on fired during the night, the minigun will turn bright red, which is a hot enough temperature to warp the metal, especially with a spinning velocity that a minigun has.
You want to talk about realism, lets talk about realism here. You take a Humvee with a mounted 50 cal turret system. You're looking at running the thing on gas or diesel. This means the engine's operating temperature will be roughly 150-280 degrees F. If you don't have coolant, the engine will easily overheat to about 1000+ degrees F before the pistons become fused to the metal housing from friction welding (Which by the way is a really cool fuzzy bunny welding process).
Now lets take a giant mechanical robot. In order to even power this thing, most likely it is going to need a giant nuclear reactor system within the core. On top of that, it will have to be lead lined to prevent any radioactive leaking onto the pilot while he is alive. God knows we don't want a glowstick piloting a robot. Now, this nuclear power plant inside this mech would have to be MASSIVE to power and move the amount of lead and other metalic plating systems surrounding the mech to protect it from damage. This already is generating so much fuzzy bunny heat that it is supernatural. It would definitely have to be alloyed with things like thorium to increase the melting threshold and that only brings it to about 11,000 F before melting occurs, which is jack fuzzy bunny when we're talking about housing a nuclear power plant.
Now lets think about this for a minute. We're housing this gigantic power plant inside a mech that is generating this enormous amount of heat already. We also have to power projectile weapons, be they lasers, cannons, sub machine guns, etc. The sheer gigantic size of these weapons and the friction created by them retracting and projecting themselves repeatedly would most likely be enough to melt Fort Knox instantly. Having any type of real cooling system running through this mech would be absolutely fuzzy bunny pointless since one tiny piece of shrapnel could cause a leak and cause your entire mech to weld itself into a giant ingot.
Just...try not to make your head explode worrying about realism or overheating or reloading. The game is fine how it is.
Edited by Romally, September 30 2012 - 12:45 AM.
#31
Posted October 03 2012 - 12:56 PM
#32
Posted October 07 2012 - 03:09 AM
#33
Posted October 07 2012 - 04:37 PM
A ) It gives something new, unlike EVERY other FPS where you reload, this one has overheating. It does the same thing, but just seems cooler; would you rather it say "OVERHEATING" after your mech fires, or the generic, "reloading."
B ) Look at the size of our mechs. Bigger than streetlights, and the heavy mechs for example have some thick armor. Shoot a wall with even the submachine gun, and you get a bullet crater the size of a MAN. Fully auto fire of a gun like this is going to generate heat, even with some advanced cooling.
I prefer overheating to reloading, but believe it should be 10% slower to overheat.
Edited by RudaForce, October 07 2012 - 04:37 PM.
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#34
Posted October 07 2012 - 06:52 PM
I get that you're asking if the overheat period should change to a reload period but i dont think thats nessesary.
Edited by BeatleBlack, October 07 2012 - 07:02 PM.
#35
Posted October 07 2012 - 11:44 PM
#36
Posted November 06 2012 - 01:54 PM
rounds going down a barrel causes friction, friction causes heat, constant application of friction causes constant heat gain, eventually heat will be more than barrel materials can handle, barrel melts, so to prevent all this you put in safeguards (shutting down the weapons) and give the pilot a way to monitor heat build up so they can keep track of their guns in a fight. On top of that, even before the barrel fails in spectacular ways, accuracy and unintentional firing of rounds (set off by the heat build up) can occur as well. Friction is your biggest worry on the heat build up usually.
#37
Posted November 07 2012 - 01:29 AM
I think overheating is essential: Big guns overheat and big gear runs hot when you push it too hard. Overheating has been used well in other vehicle combat games. But most games don't make you reload AND cooldown.
So it comes down to terminology. A laser shouldn't require constant reloading, but it would probably need to stop firing and cool off once in a while. A rotating chaingun shouldn't overheat too badly, else why bother with multiple barrels_
So Rounds-Per-Second (lasers would be very high) VS max ammo VS reload/cooldown.
#38
Posted November 08 2012 - 08:49 PM
Edited by Silk_Sk, November 08 2012 - 08:50 PM.
#39
Posted November 09 2012 - 01:48 AM
is the only thing id change
#40
Posted November 09 2012 - 09:20 AM
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