Envy661, on August 23 2011 - 12:35 AM, said:
Essentially, Modern and Futuristic games, unless taking place in an alternate reality where normal physics cease to exist (Like the Mushroom Kingdom), weapon overheating should not particularly take place unless accompanied by MASSIVE weapon overuse, such as Firing a 50 Calibur Machine Gun 60,000 times continuously, and even that estimate may be low.
While the system is essentially in place to replace generalized reloading, it isn't the best solution. It's really a call to realism. Would you like a gun that performs a reload animation (realistic) or would you like a gun that overheats (Only realistic in games pre-dating the 1990s)_
Please note this method contributes whether the gun is infinite ammo or not.
Post your side of the argument.
Considering the fact that mechs are futuristic war machines,and taking into account the size difference between a human and a mech,i'd say we are not talking about calibers but inches....a whole lot of them. so as far as i am concerned,heating is okay,could some weapons overheat slower_ yes,every single one that i use,because it can be a killer
At first in early alpha i had serious issues with overheating,the reason being that i was blasting away all the time.
Overheating is better than reloading because it teaches you to think before you do,and in this game a bad decision can kill you within seconds.
I haven't had a single issue with overheating,unless i made a mistake ever since closed beta.