On scripted text based taunts
#1
Posted January 17 2012 - 10:15 AM
Basically, the idea would be a collection of messages you can access via shortcuts, allowing different text colors and so forth...
Now imagine having CupCake running our asses off the sceneario, one by one, with a text-taunt as for example... "Come to Papi... Cooome to Paaapi!!."
*-> Always implementing in the most secure and protected way and making these pretty non-intrusive and, if you want, allowing to the user to switch them off via settings.
Edit: v2
.
"The difference between theory and practice is smaller in theory than it is in practice"
#2
Posted September 18 2012 - 06:14 AM
Secondly you never want to sacrifice the games immersion to appease an out of context taunt.
Now if you are sending a jamming signal or a hack file to an enemy mech that leaves a call sign
i.e.
"Hot enough for you in there." -Raex
(jam the air conditioning unit of the enemy mech and cause the player to be disoriented for a few seconds)
...That is something I'd be down for.
#3
#4
Posted September 18 2012 - 08:26 AM
#5
Posted October 09 2012 - 04:45 PM
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