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On scripted text based taunts


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Poll: You like the idea_ (19 member(s) have cast votes)

You like the idea_

  1. Yay! (2 votes [14.29%])

    Percentage of vote: 14.29%

  2. Nay! (9 votes [64.29%])

    Percentage of vote: 64.29%

  3. Eh_.. Who am I_. WHO ARE YOU_! (3 votes [21.43%])

    Percentage of vote: 21.43%

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#1 The_Silencer

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Posted January 17 2012 - 10:15 AM

Imagine for a moment that you can script text based taunts which you can send to your opponents during your online games.

Basically, the idea would be a collection of messages you can access via shortcuts, allowing different text colors and so forth...

Now imagine having CupCake running our asses off the sceneario, one by one, with a text-taunt as for example... "Come to Papi... Cooome to Paaapi!!." :P

*-> Always implementing in the most secure and protected way and making these pretty non-intrusive and, if you want, allowing to the user to switch them off via settings.

Edit: v2 :)

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.

"The difference between theory and practice is smaller in theory than it is in practice"


#2 Raex

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Posted September 18 2012 - 06:14 AM

Better to have a key based taunt rather than stopping to type.
Secondly you never want to sacrifice the games immersion to appease an out of context taunt.

Now if you are sending a jamming signal or a hack file to an enemy mech that leaves a call sign
i.e.
"Hot enough for you in there." -Raex
(jam the air conditioning unit of the enemy mech and cause the player to be disoriented for a few seconds)

...That is something I'd be down for.
[:Call Sign:] Raex

#3 h0B0

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Posted September 18 2012 - 08:04 AM

I would really like to see taunts in this game, but it needs to keep you immersed in the game.
Personally i will be saving for a cucaracha horn.

Click me! I dare you.

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View Post[HWK]HUGHES, on March 15 2013 - 08:35 PM, said:

Oh don't always listen to h0B0. Lol.


#4 Daxalog

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Posted September 18 2012 - 08:26 AM

I guess the occasional cocky banter would be nice.

#5 theLAgunner240

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Posted October 09 2012 - 04:45 PM

WTF_




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