Often in games that feature team modes there is always the frustration of lack of teamwork and the issue of incentivising players into teamwork to support each other out to fulfill a common goal short of yelling/spamming people to get to the missile silo. The goal of this thread is to gather opinions and suggestions for what can work for the different/current game modes at best - that will help in steering people away from the 'K/D ratio' and more toward the team objective - or at least get your yay/nay for adjustments to the current scoring system before getting onto something more specific.
When there's more liked suggestions I may create another poll with said suggestions, would also love the devs to chime in as you guys may already have your own ideas/systems still yet to be implemented and that you're just using K/D/A as a placeholder.
To get to the point, a note to consider and my opinion to kick things off;
- From what I've seen; Rank/placement is sorted by Experience points earned during a match, which generally means people with the highest K/D ratios and assists will be seeing the top more often, challenged only by high level CRT/cupcakes with the experience point internal upgrades. In deathmatch I can accept this scoring system as it is lone-wolf encouraging gameplay for a mode that is lone-wolf by nature so it fits just fine, but for the team modes like missile assault and siege especially I feel its a different story and that the scoring systems should be made to tailor to the teams completing the objectives set in those game modes.
- Having a K/D/A scoring system within easy access (tab) in a game that relies on teamwork to win gives mixed messages about who really 'wins' for the majority of people and is not conducive to a teamwork goal driven environment, so I would rather have it entirely removed/unable to be seen or changed to something of an Overall team score rather than highlighting individuals in a team. Every attempt made in making it look like 'this group wins' as opposed to 'this individual wins' I think would be a step in the right direction for team games which includes adjusting the final award/showcase room after a match is finished.
- Things like this are also what I believe causes huge schisms between clan level play and pub games as you're either a newb or a 'pro', very little room for in between's as everyone figures out the quickest way to kill someone since after all, killing someone is what contributes to our score as an individual and as a result is often what most of us perceive as winning in our own ways, even in team games, im sure many of you (including me) occasionally tab just to.. 'check' our score. (however I understand this is quite a broad assumption, but is given to offer a different perspective hopefully)
- Rather than highlighting highest scores and having identifiers like the Rank position on the bottom left (or at least change the basis of which you are ranked by in team games), highlight the most contributions like EU delivered, assists, repairs (there is a repair gun in the works after all afaik), point held longest by which team and making it more evident that that is the way to win, with teamwork. (*edited* beforehand I said to offer bonuses for teamwork behaviour, but as G4M5T3R pointed out this is actually already a part of the game)
- Achievements and total tally/score cards or leaderboard rankings are also elements that easily promote lone-wolf gameplay even in a team environment and are not exempt from this. Personally I am glad we don't have weapons that are only unlocked by getting a certain achievement and I really hope it stays that way.
Having said that, I could just be bat-fuzzy bunny crazy as to why I would want to remove the scoreboard, so id love to hear your opinions/suggestions instead, whether overall, a few, specifically for a single mode or keeping the scoreboard as is!
TL;DR
- I think the scoreboard displaying kill/death ratios should be removed from team games including the end-of-match hall adjusted to benefit goals that help the team rather than goals that pamper the individual or at least visually emphasise team effort as opposed to individual effort. IE: A clear visual difference between Team A held point C the longest, Team B made the most captures from Player A held point C the longest, Player B made the most captures..
Edited by Woobins, December 31 2012 - 12:13 AM.