Edited by ShadowWarg, January 31 2013 - 03:12 PM.
What we know is coming to Hawken
#141
Posted January 31 2013 - 03:08 PM
#142
Posted January 31 2013 - 03:54 PM
All you got to do is edit the ini and set the PhysX level to 2 or 3 and enjoy the massive FPS hit and blinding effects.
#143
Posted January 31 2013 - 04:21 PM
I think it is 1000's of money. IT IS 1000,s OF MONEY!!!.
#144
Posted January 31 2013 - 04:27 PM
health orb effects are cool, but everything else either looks tacky/breaks immersion, or hurts gameplay
#145
Posted January 31 2013 - 05:21 PM
Hope they will find ways to use the particles in ways that will not too out of place, like the explosions, the shield and health orbs.
Broken ground and mech debris is nice, but crank it down a bit. "A ton of" is just too many.
Edited by Majic12, January 31 2013 - 05:22 PM.
#146
Posted January 31 2013 - 05:23 PM
Cpt_Kill_Jack, on December 29 2012 - 12:20 PM, said:
If they let us mod mechs I'd build Veritechs from Robotech for the community.
Edited by Azrael39, January 31 2013 - 05:31 PM.
Good luck and have fun see you on the Battlefields!
#147
Posted January 31 2013 - 09:29 PM
ShadowWarg, on January 31 2013 - 03:08 PM, said:
Physx is in the game already its just broken. It does not use the Physx designated GPU as it should and just shoves more work to the CPU. So this feature is already here its just broken.
Though I added a link to Scapes thread to the Advanced graphics will return item in the list as this is an update for that item.
Edited by Cpt_Kill_Jack, January 31 2013 - 09:35 PM.
#148
Posted January 31 2013 - 09:39 PM
Majic12, on January 31 2013 - 05:21 PM, said:
Hope they will find ways to use the particles in ways that will not too out of place, like the explosions, the shield and health orbs.
Broken ground and mech debris is nice, but crank it down a bit. "A ton of" is just too many.
#149
Posted January 31 2013 - 09:50 PM
Damn thanks for reminding me how plain my hawken on LOW with physx off is, lol. :/
I am matter... I am antimatter... I can see your past... I can see your future...
#150
Posted February 01 2013 - 12:59 AM
#151
Posted February 01 2013 - 04:16 AM
Mmmmmmmmmmmmm
Operation of this mech binds you to the terms outlined in the Life/Death Policy Agreement, Section 2.
You are immediately liable for any and all damage incurred to this mech.
#152
Posted March 02 2013 - 01:08 PM
#153
Posted March 02 2013 - 05:27 PM
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