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What we know is coming to Hawken


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#141 ShadowWarg

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Posted January 31 2013 - 03:08 PM

Does this count as "What we know is coming to Hawken"_

Edited by ShadowWarg, January 31 2013 - 03:12 PM.


#142 SS396

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Posted January 31 2013 - 03:54 PM

Kind of, but its already in game now.

All you got to do is edit the ini and set the PhysX level to 2 or 3 and enjoy the massive FPS hit and blinding effects.
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#143 PlagueDoctor

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Posted January 31 2013 - 04:21 PM

It'd be nice if I could only have the mech explosion one. Its the only one that looks any good, haha


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#144 SilentJacket

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Posted January 31 2013 - 04:27 PM

I don't understand why those particles need to be there, sure they are nice, but it's being used in the wrong places

health orb effects are cool, but everything else either looks tacky/breaks immersion, or hurts gameplay

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#145 Majic12

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Posted January 31 2013 - 05:21 PM

It's probably just for demo purposes in this video.
Hope they will find ways to use the particles in ways that will not too out of place, like the explosions, the shield and health orbs.
Broken ground and mech debris is nice, but crank it down a bit. "A ton of" is just too many.

Edited by Majic12, January 31 2013 - 05:22 PM.

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#146 Azrael39

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Posted January 31 2013 - 05:23 PM

View PostCpt_Kill_Jack, on December 29 2012 - 12:20 PM, said:

Im sure that modding capabilities will come when the game is finished but there is no point to do so until it reaches that point.

If they let us mod mechs I'd build Veritechs from Robotech for the community.

Edited by Azrael39, January 31 2013 - 05:31 PM.

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Good luck and have fun see you on the Battlefields!

#147 Cpt_Kill_Jack

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Posted January 31 2013 - 09:29 PM

View PostShadowWarg, on January 31 2013 - 03:08 PM, said:

Does this count as "What we know is coming to Hawken"_


Physx is in the game already its just broken. It does not use the Physx designated GPU as it should and just shoves more work to the CPU. So this feature is already here its just broken.


Though I added a link to Scapes thread to the Advanced graphics will return item in the list as this is an update for that item.

Edited by Cpt_Kill_Jack, January 31 2013 - 09:35 PM.


#148 ShadowWarg

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Posted January 31 2013 - 09:39 PM

View PostMajic12, on January 31 2013 - 05:21 PM, said:

It's probably just for demo purposes in this video.
Hope they will find ways to use the particles in ways that will not too out of place, like the explosions, the shield and health orbs.
Broken ground and mech debris is nice, but crank it down a bit. "A ton of" is just too many.
I like the Shied one. (and the energy tower)

#149 Culex

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Posted January 31 2013 - 09:50 PM

I could see the how the mech leaving footsteps that break apart the ground and leave a trail can lead to a gameplay advantage if you have this on.

Damn thanks for reminding me how plain my hawken on LOW with physx off is, lol. :/

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#150 Majic12

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Posted February 01 2013 - 12:59 AM

Then again, if you turn it off, it could lead to a gameplay advantage by being able to play with more than three fps.
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#151 cpl_bradders

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Posted February 01 2013 - 04:16 AM

Nvidia camo:

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Mmmmmmmmmmmmm :)

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#152 Cpt_Kill_Jack

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Posted March 02 2013 - 01:08 PM

Added info links for the new Raider B class Mech and the Raider update patch notes.

#153 Major_Victory

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Posted March 02 2013 - 05:27 PM

Jungle map! Rocketeer stomping through the undergrowth! Reaper hiding behind tree trunks! All shattered by the bright green flash of my nvidia thrusters! Can't wait!




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