Mewvg, on January 01 2013 - 07:52 PM, said:
Your logic is flawed... plenty of people buy cosmetics in F2P games, and ads on the forum or in the game itself (pop-up after you close the game like Nexon does, old billboards in these ruined towns...) can generate money for the devs as well. Premium content like you describe would ruin the game.
And FYI, there's already premium content to speed up grinding, they're called XP and Hawken point buffs/perks. You buy them with real money. So please stop spouting off BS.
Truth: There are very few successful F2P games that are generally considered "alive". We'll review the top 2:
Team Fortress 2: This one shouldn't even be considered, but we will for our purposes today.
1) While most purchasable items are, indeed, merely cosmetic; there are quite a few other items that can - or could - be purchased for real world money. While each of these items offered a significant advantage (like the ever popular "Jarate") the advantages they offered weren't so overwhelming that it changed the game. Hence there were - and are - direct benefits to paying.
2) The game started off as a purchased game and remained that way for several years before going free to play. It only went F2P after it became clear that the game's popularity was waning and no new players were willing to join due to the cost of the game.
3) Valve was - and is - only able to keep this game rolling under it's current momentum due to the incredible amounts of money they make via the Steam platform (which according to Forbes estimates, accounts for 55% of all games sold, period; this a $5.5 Billion a year industry; so that's a lot of cash) and the fact that the vast majority of servers are paid for by the community.
League of Legends: I wasn't a participant of this game during its initial release, so I can't comment of what was or wasn't paid for at the time of release.
1) Most Champions, Items, Runes and more can all be purchased with Riot Points (which are garnered by spending real world money). While this doesn't mean that anyone can hop in with a large bank account and start whaling away on the veteran members, it does mean that some of the grind is eliminated so that players can be more concentrated on having fun instead of being frustrated with pointless and endless grind. But players who don't care to pay can feel free to spend the extra hours grinding away like madmen. This also allows greater options for customization.
Let's review some of the things that can be purchased with real world money:
- Champions - Instead of having all the champions unlocked, you will start with 10 champions temporarily unlocked known as the champion rotation, with options to unlock more using Influence Points or Riot Points.
- Skins - You can unlock different appearances for Champions using Riot Points.
- Runes - You will be able to purchase runes with Influence Points. Runes give you stat bonuses.
- Boosts - You can unlock a limited time boost to your Influence Points or experience points using Riot Points.
2) The vast majority of servers - like most successful MP games - are paid for by the community.
3) Items - paid for or not - are the property of the player, not the champion and thus can be reassigned (or were last I checked; LoL isn't really my type of game) or used in congress with a different champion.
By Contrast, How Hawken Currently Works:- Certain internals and most mech parts and paint jobs can be purchased with "Meteor Points" which are also garnered with real world money.
- Internals and other purchased items - all other purchased items - are NOT the property of the player, but rather, they are locked to the mech for which they were purchased and thus are NOT transferrable.
- While experience boosters can be purchased using Meteor Points - like LoL - all other weapons/items/internals are unlockable via grinding only.
- Stats can only be increased by endless grinding. In the first 2 CBE's, this wasn't too bad as certain levels would unlock additional tech points, which helped facilitate an easier transition throughout the leveling process. This is no longer the case. Players who are willing to grind for countless hours are rewarded while new players - paid or not - are at a severe disadvantage.
- While many might argue this point, it remains nonetheless true, as most veteran players from both Alpha and Beta stages have pointed out the very same flaw: New players - paid or free - only get one mech, there is no choice in the matter. However, this mech has weapons that are insanely broken from the outset. TOW is arguably the best weapon in the game and can't be changed out (no secondary can, which is stupid). Assault Rifle has one of the best DPS ratios in the game, very little spread and no effective maximum range.
- The opening mech also has the best Special Ability in the game, allowing the player to instantly reduce their heating gauge to Zero. Special Abilities - like weapons, internals and paint jobs - are locked to the mech and not to the player using it. Unlike the other special abilities, this one has no downside. At all. This, of course, makes it broken. Broken = OP.
- You can unlock new mechs with Hawken points or Meteor points, true; but since players don't level (mechs do) and internals/weapons are locked to specific chassis, this severely limits both customization and gameplay.
- "Premium buffs" at the moment are only to buff Hawken points (which is good) and XP (which is bad, since Mechs level and not the player/pilot using them).
- The only "ads" I've seen in either the forums or the game load screen have been ads for the developers themselves. So that we understand: This generates no additional revenue.
Since LoL, which was mentioned in this very thread as an example against my argument, has instituted the very same system I have suggested, you invalidate your own arguments with your short-sightedness and your need to argue against ever paying into a game - or more specifically - this game.
Anecdotal "evidence" of Lv 1 players easily trampling Lv 20+ players does not an effective argument make. Even if you're are one of the few who could accomplish this, you are - what_ - 1 in 10,000_ How very lovely for you. Meanwhile, back in the real world...
Hawken grinding does allow for benefits no one seems to want to acknowledge: The more levels you've gained, the more perk/skill points you have to spend on the mech in question. These allow players to upgrade fire rates, armor ratings, speed, fuel regeneration, damage dealt by weapons and repair rates. Since most of these can be upgraded 2 or even 3 times per, arguments that they don't eventually garner an incredible advantage are thus nullified. These aren't "side-grades"; they're clearly upgrades. I'd argue with more logic, but you're clearly incapable of seeing things from an objective point of view.
As it stands, there is no benefit into ever paying dime #1 into this game; unless one counts the need to satisfy one's own curiosity.
Further, and more to the point, as the current Status Quo stands, gameplay becomes very stagnant very quickly. My earlier examples of dead games weren't in the F2P vein, true, but rather examples of games whose flaws I loudly and repeatedly voiced, whose deaths I predicted if steps weren't taken to correct them and ones that consequently died with the remaining community members voicing - all too late - the very same complaints I'd voiced since the very beginning as the reason for the game's death and the developers belatedly admitting they should've listened when prior members like myself had voiced said observations early in the game's life cycle.
If you can't post logical and constructive arguments for your belief that I am somehow wrong other than cute little opinions like "...stop spouting off BS..." when anyone reviewing the game's current atmosphere from an objective view point can easily see the same, perhaps you'd be better served posting elsewhere.
@ Steakhouse: You clearly did not watch the whole video, nor did you see the section about the FOO strategy. Give new players something so easy to use and so effective that working twice as hard to earn a higher skill set for less than half the amount of gain for said effort, results in players just chunking away with what they currently have and never feeling the need to try any harder or get any better. This stagnates gameplay very quickly. It also results in those players (who are, by far, the majority) never earning the needed skills in order to progress onwards to more effective strategies and/or alternative gameplay styles. This, consequently, results in said players getting frustrated and quitting when they hit the proverbial brick wall. Which, like gameplay stagnation, kills the community at large.
Edited by LordofNosgoth, January 02 2013 - 12:10 AM.